Blog Archives
Space-Cast! #29. Enduring Snake-Eyes
What’s the commonality between Shackleton’s voyage to the Antarctic, brain hemorrhages, and the virtue of watching R-rated movies? Today, it’s Amabel Holland’s Endurance, a board game about the strength of the human spirit in the face of abject misery. Join Dan and Amabel as we chat about this game’s difficult development, throwing out historical determinism, and why not every game should have a victory condition.
Listen here or download here. Timestamps can be found after the jump.
Space-Cast! #28. Land and Conversation
The politics of the Spanish Civil War are complicated — which only makes it all the more impressive that Alex Knight’s Land and Freedom distills them so elegantly into a three-player scrum for control of the Second Republic. Today, Alex joins us to discuss the genesis of his game, including how he solved the semi-cooperative problem with a silk bag, evolving the card-driven formula so popular in wargames, and the factional politics behind the gameplay.
Listen here or download here. Timestamps can be found after the jump.
Space-Cast! #27. No Rethemes
Dan Bullock is one of a handful of up-and-coming wargame designers determined to do things a little differently. A few months back, we down to chat about some of his games, including No Motherland Without, 1979: Revolution in Iran, and the yet-unpublished Blood & Treasure. Sadly, this was recorded before I’d played Bowie. Although maybe that’s a good thing, since otherwise that’s all we would have talked about.
Listen here or download here. Timestamps can be found after the jump.
Space-Cast! #26. Voting for Women
Now that Tory Brown’s supernal Votes for Women has escaped into the wild, it’s time to sit down and discuss the important questions. Listen in as we chat about approachable “war” games, the importance of understanding one’s political opposition, and why Brown chose to include a guano magnate’s whining about Emmeline Pankhurst. As a bonus, we also delve into the game’s relevance today.
Listen here or download here. Timestamps can be found after the jump.
Space-Cast! #25. Nonsense Words
What’s the difference between a puzzle and a game? Heck if we know. Today’s Space-Cast delves into two puzzle titles by designer Blaž Gracar: the 18-card microgame All Is Bomb and the pen-and-transparent-sheet game LOK. Listen in as we discuss both games, the value of nonsense words, and share some of our favorite puzzle recommendations.
Listen here or download here. Timestamps can be found after the jump.
Space-Cast! #23. Watch Out! That’s an Amabel!
Once again we’re joined by Amabel Holland. This year, we discuss her forthcoming freebie game Watch Out! That’s a Dracula!, along with legacy games, textually queer games, and a transition in the tone of her work.
Listen over here or download here. Timestamps are after the jump.
Space-Cast! #22. My Father’s Interview
Have you ever gone mad pursuing a parent’s ambition? That’s the topic of T.C. Petty III’s My Father’s Work, a game of intergenerational trauma, weird science, and scaring off your loved ones. Also an app.
Listen over here or download here. Timestamps can be found after the jump.
Space-Cast! #21. Turncoats on Turncoats
Today on the Space-Cast!, we’re joined by Matilda Simonsson of Milda Matilda Games, designer (and crafter) of Turncoats. Listen in as we discuss the inspirations, production, and implications of a game that seems ten times its size.
Listen over here or download here. Timestamps can be found after the jump.
Space-Cast! #20. The Acts of the Interviewees
Come to hear about Jeff Warrender’s The Acts of the Evangelists, stay for the rambling discussion about New Testament scholarship. Or don’t. Stay away, all ye who fear extended chats about religion, independent publication, and games as devotion.
Listen over here or download here. Timestamps can be found after the jump.









