Blog Archives

Space-Cast! #26. Voting for Women

This image looks uncomfortably confrontational between Wee Aquinas and the Suffragist.

Now that Tory Brown’s supernal Votes for Women has escaped into the wild, it’s time to sit down and discuss the important questions. Listen in as we chat about approachable “war” games, the importance of understanding one’s political opposition, and why Brown chose to include a guano magnate’s whining about Emmeline Pankhurst. As a bonus, we also delve into the game’s relevance today.

Listen here or download here. Timestamps can be found after the jump.

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Space-Cast! #25. Nonsense Words

"I know how that feels!" says Wee Aquinas, making the entire theophilosophical world blink twice and wonder what he could be talking about.

What’s the difference between a puzzle and a game? Heck if we know. Today’s Space-Cast delves into two puzzle titles by designer Blaž Gracar: the 18-card microgame All Is Bomb and the pen-and-transparent-sheet game LOK. Listen in as we discuss both games, the value of nonsense words, and share some of our favorite puzzle recommendations.

Listen here or download here. Timestamps can be found after the jump.

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Space-Cast! #24. Air, Land, & Snap

Wee Aquinas does not approve of AL&S's WW2 setting. His idea of warfare included more catapults.

Like everybody else, Jon Perry and Dan Thurot have been playing Marvel Snap. Unlike everybody else, Jon Perry has designed games such as Time Barons, Scape Goat, and — more relevantly — Air, Land, & Sea. Listen in as we discuss lane battlers, Marvel Snap, the perils of porting digital games to tabletop, and much more.

Listen over here or download here. Timestamps are after the jump.

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Space-Cast! #23. Watch Out! That’s an Amabel!

Wee Aquinas doesn't stake vampires. He stakes rude vampire hunters.

Once again we’re joined by Amabel Holland. This year, we discuss her forthcoming freebie game Watch Out! That’s a Dracula!, along with legacy games, textually queer games, and a transition in the tone of her work.

Listen over here or download here. Timestamps are after the jump.

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Space-Cast! #22. My Father’s Interview

Wee Aquinas holds moral objections to these proceedings.

Have you ever gone mad pursuing a parent’s ambition? That’s the topic of T.C. Petty III’s My Father’s Work, a game of intergenerational trauma, weird science, and scaring off your loved ones. Also an app.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #21. Turncoats on Turncoats

Wee Aquinas has strong feelings about linen.

Today on the Space-Cast!, we’re joined by Matilda Simonsson of Milda Matilda Games, designer (and crafter) of Turncoats. Listen in as we discuss the inspirations, production, and implications of a game that seems ten times its size.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #20. The Acts of the Interviewees

This once, Wee Aquinas is entirely on the interviewee's side.

Come to hear about Jeff Warrender’s The Acts of the Evangelists, stay for the rambling discussion about New Testament scholarship. Or don’t. Stay away, all ye who fear extended chats about religion, independent publication, and games as devotion.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #19. Attacking the Bloc

Wee Aquinas does not approve of riot vans.

In the midst of a time of social unrest, one game dares to investigate the polarities of popular protest. That game is Bloc by Bloc by T.L. Simons and Greg Loring-Albright. For today’s episode, join Dan, T.L., and Greg as we discuss how their game offers both contradiction and clarity in politics, violent and nonviolent disobedience, popular expropriation, and the danger of having an uprising stolen from under your feet. Bloc by Bloc: Uprising is currently funding on Gamefound.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #18. Game Design Wizard

a stand-off for the ages

For the first time ever,* game designer, instructor, writer, and overall wizard Geoff Engelstein appears on a podcast to discuss a trio of his games, along with some insider baseball. Join us as we discuss getting an author’s permission to treat a protagonist like a doofus, what it’s like to gamify a peace conference, and why “gravity” is one of the greatest gaming metaphors of the decade.

(*Not the first time ever.)

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #17. Making Magnates Work

Wee Aquinas has *opinions* about this one. But for once he's keeping them to himself.

What goes up must come down. That’s the proposition of James Naylor’s Magnate: The First City, the modern Monopoly that sees its housing boom through to the inevitable bust. Today, James joins Dan to chat about real estate development, game development, and what makes Humbleburg more of a “first” city than the many counter-examples that are undoubtedly popping into your head.

This month, we’re making a donation to the National Alliance to End Homelessness. Please consider making a donation of your own or searching for ways to help your local homeless community.

Listen over here or download here. Timestamps can be found after the jump.

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