Blog Archives

Space-Cast! #17. Making Magnates Work

Wee Aquinas has *opinions* about this one. But for once he's keeping them to himself.

What goes up must come down. That’s the proposition of James Naylor’s Magnate: The First City, the modern Monopoly that sees its housing boom through to the inevitable bust. Today, James joins Dan to chat about real estate development, game development, and what makes Humbleburg more of a “first” city than the many counter-examples that are undoubtedly popping into your head.

This month, we’re making a donation to the National Alliance to End Homelessness. Please consider making a donation of your own or searching for ways to help your local homeless community.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #16. A Nicaea Conversation

At last! Wee Aquinas is home.

Nearly seventeen hundred years ago, a bunch of theology nerds were called together to answer one simple question: what is the nature of God? Their answer has shaped the way we’ve thought about the divine ever since. That’s the topic of Amabel Holland’s Nicaea, plus an irreverent twist or two. Today, Amabel joins us to chat about orthodoxy, heresy, and the politicking that happened in between the extremes all those years ago.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #15. Paleopalooza

Wee Aquinas feels a stirring. Deep down. In the loins.

There’s something dangerous in those bushes over there. A sabre-tooth tiger? A handful of poisonous berries? Nope, it’s designer Peter Rustemeyer, here to chat about the origins, development, and history of Paleo, 2021 winner of the prestigious Kennerspiel des Jahres.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #14. Mind Managed

Wee Aquinas feels some uneasiness about the theological implications of psychic powers.

For today’s “podcast,” our topic of discussion is everything about Mind MGMT by Sen-Foong Lim and Jay Cormier. Over the course of a single episode, we discuss Sen and Jay’s psychic powers, origin stories, and the process of designing, iterating, and activating latent psychic potential — sorry, I mean adapting Matt Kindt’s comic series.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #13. Lethargic Gods

Fun fact: the real-world Aquinas never once looked at a boat.

This month on the Space-Biff! Space-Cast!, we’re joined by Ryan Laukat to discuss his latest game, Sleeping Gods! In the process, we also discuss open-world video games, open-world board games, and how to adapt the former into the latter.

Listen over here or download here. Timestamps and further notes can be found after the jump.

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Space-Cast! #12. Slavery and Emancipation

Wee Aquinas is trying very hard to be overlooked so as to avoid a nuanced discussion of his namesake's approach to slavery.

This month on the Space-Cast!, we’re investigating a difficult topic — the representation of slavery in board games. To help navigate these waters, we’re joined by Patrick Rael, Professor of History at Bowdoin College, to discuss how board games have depicted slavery in the past, what they’re doing right now, and how we can use them to learn about sensitive historical issues.

Listen over here or download here. Timestamps and further notes can be found after the jump.

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Space-Cast! #11. Beyond the Cardboard

Wee Aquinas can't help but note that today is Saturday, which likely means very little listenership for this episode.

As promised, today we’re talking about nothing but tech trees — specifically, Dennis Chan’s Beyond the Sun, a game about exploring the far reaches of the galaxy by climbing the branches of the humble technology tree. Along the way, we discuss some of Dennis’s inspirations, favorite tech systems, and whether Dan is bad at traversing outer space.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #10. An Holy Kiss

This is very possibly the first time Wee Aquinas has "fit" here on Space-Biff! Not sure I like that. Frankly, I was tempted to switch his image to Christopher Hitchens just for today.

Smooch! For the Space-Biff! Space-Cast!’s decepisode, today I’m joined by Ben Madison to discuss The Mission: Early Christianity from the Crucifixion to the Crusades. Along the way, we investigate religion as an inspiration in game design, including an examination of what happens when playthings, religious beliefs, history, and personal faith journeys intersect.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #9. Costly Design

Wee Aquinas is bothered by his proximity to a toxic mineral. Fiber. Thing.

I’m as surprised as you are — it’s the ninth episode of the Space-Biff! Space-Cast! Today I’m joined by Armando Canales, Lyndon Martin, and Brian Willcutt, the designers of this year’s controversial title The Cost. We discuss the game itself, along with broader concepts of moral game design and how to focus a game’s intended story on the elements that matter most.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #8. Assembly Ghosts

Wee Aquinas like space ships. That is all.

Today on the Space-Biff! Space-Cast!, Dan is joined by physicist, inventor, and game designer Janice Turner to discuss Assembly and Sensor Ghosts, the constraints and possibilities of smaller formats, and designing with a mind toward disability and accessibility.

Listen over here or download here. Timestamps can be found after the jump.

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