As promised, today we’re talking about nothing but tech trees — specifically, Dennis Chan’s Beyond the Sun, a game about exploring the far reaches of the galaxy by climbing the branches of the humble technology tree. Along the way, we discuss some of Dennis’s inspirations, favorite tech systems, and whether Dan is bad at traversing outer space.
Smooch! For the Space-Biff! Space-Cast!’s decepisode, today I’m joined by Ben Madison to discuss The Mission: Early Christianity from the Crucifixion to the Crusades. Along the way, we investigate religion as an inspiration in game design, including an examination of what happens when playthings, religious beliefs, history, and personal faith journeys intersect.
I’m as surprised as you are — it’s the ninth episode of the Space-Biff! Space-Cast! Today I’m joined by Armando Canales, Lyndon Martin, and Brian Willcutt, the designers of this year’s controversial title The Cost. We discuss the game itself, along with broader concepts of moral game design and how to focus a game’s intended story on the elements that matter most.
Today on the Space-Biff! Space-Cast!, Dan is joined by physicist, inventor, and game designer Janice Turner to discuss Assembly and Sensor Ghosts, the constraints and possibilities of smaller formats, and designing with a mind toward disability and accessibility.
Today on the Space-Biff! Space-Cast!, Dan is joined by Tom Russell, who answers questions about his controversial title This Guilty Land, discusses research and responsibility in crafting board games, and answers the two most difficult questions of them all: what is your favorite dinosaur, and what is art?
Today on the Space-Biff! Space-Cast!, Dan Thurot is joined by TauCeti Deichmann to discuss his confusingly titled real-time asymmetrical science fiction trade game, Faraway Convergence! I mean Constellation Meeting! I mean Sidereal Confluence! There it is. Listen in as we discuss the game’s origins, its intricate negotiations, and how rational actors would easily arrange better trade deals than humans.
You’ve probably heard of Cole Wehrle. But have you heard Cole Wehrle arguing? On today’s episode of the Space-Biff! Space-Cast!, join Dan and Cole as we talk about argument and simulation in board games, explore a few deeply accusatory questions about second editions, and settle the conundrum of how Rome fell. Or did it?
John Clowdus is best known for his small designs. And, naturally, in today’s episode of the Space-Biff! Space-Cast!, he’s willing to talk to Dan Thurot about small games old and new, including which of his titles he prefers to Omen: A Reign of War. But now Clowdus is also a bona fide big-box game designer thanks to Mezo. Listen in as he spills the beans about the challenges and advantages of designing a game that can’t fit into your pocket.
For today’s Space-Cast!, Dan Thurot speaks with a new friend in the form of Tom Chick, veteran reviewer of video and board games alike. They discuss the state of games criticism, dirty words that should never appear in a critique, and some of the lessons Tom has learned about writing reviews and writing in general.
As the world is ravaged by toilet paper shortages, Dan Thurot is joined by Erin Lee Escobedo to discuss the ins and outs of tactical starvation in her game Meltwater, how its spiritual grandparents would make for history’s oddest couple, the artificiality of some of gaming’s biggest narrative choices, and the difficulty (but value) of conceding defeat. Cheery stuff for the second episode of the Space-Biff! Space-Cast!