Author Archives: The Innocent

Book-Space! #4: The Stars Are Legion

If a jinni can bring you back from the dead, Wee Aquinas doesn't know what to believe anymore. Faith crisis!

Sticky! Join Brock, Summer, Dan, and our friend and special guest Tim Fowers as we dive into our clammiest episode yet. We discuss intestines, unwanted pregnancies, and jinni. It’s The Stars Are Legion by Kameron Hurley. And despite our being beset by technical problems from all sides, you can head over here for a download link or listen below.

Next month we’ll be talking about The Goblin Emperor by Katherine Addison. Give it a look and share your thoughts at spacebiffbookspace@gmail.com!

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The Elusive Cryptids of Cryptid

This week, in board game covers that have nothing to do with the enclosed game, episode #2,401!

There’s an utterly wonderful idea nestled at the heart of Cryptid. For far too long cryptozoology has been dismissed and discredited by more “serious” scientists. But you know something is out there. Yeti, Bigfoot, Nessie, the Pope Lick Monster… something. Problem is, all your buddies from the message board are also on the trail. It’s a race, then, every rival cryptozoologist determined to capture more than grainy footage of obvious rubber-masked imposters. Real proof this time.

As a concept, it’s lovely. Too bad the actual cryptids are as absent as any real-life hunt for Mothman.

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Two Minds about Dungeon Alliance

legs!

Every so often, Dan tosses a spare Space-Biff! key to his buddy Brock for a duel of wits they call Two Minds About. Today’s subject is the most important one yet: Dungeon Alliance. It’s got a dungeon, it’s got alliances. But has it got game? Find out below.

Brock: I considered starting this one with a long jokey paragraph, something along the lines of, “Wouldn’t it be nice if we could have board games about exploring a dungeon? What a dream world that would be!”

The thing is, designers continue to show us that there’s meat left on the dungeon crawl bones. And — more to the point — Quixotic Games’s Dungeon Alliance, despite its occasional cleverness, is guilty of worse crimes than having an unoriginal theme.

But I’m getting ahead of ourselves.

Dan, why don’t you do the thing where you tell us about Dungeon Alliance?

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A Shallow Bowl of Spaghetti

bang

Ah, the Western. I’ve waxed eloquent about it before. It’s easy to do, really. Picture sunsets and six irons at the same time, imagine breaking a horse while breaking ore, and utter silly swears like “goldarn” and “skinny as a sack of deer horns.” For such an iconic genre, there are hardly any games set in the Old West. Fewer good ones.

Western Legends hopes to make up for that deficit. All of it, in fact. How? Well, none other than by featuring a dozen dusty-trails tales rolled into one. And the biggest surprise of all is that it does a decent job of it.

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Go Truck Yourself

I hate this art style. Just so's you know.

The best thing about Truck Off isn’t that its headlines write themselves, though that’s nice too — and by the way, alternate titles include “What a Trucking Game” and “Mothertrucker.” But again, it isn’t that. Rather, it’s that Truck Off offers a surprisingly solid primer on how to craft a dice game that doesn’t completely turn on the roll of the dice. What a novelty! Sort of like the food truck craze itself!

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Still Not a River in Egypt

At least there's plenty of yellow. Tan. Orange?

It’s hard to imagine anybody improving on good old Tigris & Euphrates. At over twenty years old it still remains a monument of our hobby, a surprisingly fluid combination of setting and systems, simple enough to learn, incredibly difficult to master.

Yellow & Yangtze is Reiner Knizia’s attempt at besting his own classic. What’s there to change? A whole lot, it turns out. And much of it has to do with that staple of Tigris & Euphrates strategy, the monument.

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Fast Math: A Look at Lovelace & Babbage

Stolen!

Despite being terrible at theoretical math, one of my favorite classtime activities was to take a large number — probably something like 55378008, since I was a hormone-addled thirteen-year-old — and divide it mentally into the smallest possible quantity. Dividing by two or five was easy; three was tougher, but there were tricks. Sevens or other primes usually left me stumped.

Lovelace & Babbage, on Kickstarter right this very minute, is all about the joys of simple arithmetic — with the caveat that it must be done fast.

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The Happiest of All Possible Planets

This is my subtle way of bragging about our garden. This is the only nice patch.

To this day, Happy Salmon remains the only game to occupy the hallowed annals of Best Week without first getting reviewed here on Space-Biff! Doubly embarrassing, considering that it earned its spot two Best Weeks ago. That’s right, way back in the dark ages of 2016.

But today I’m setting things right. Especially because North Star Games has since rounded out their Happy Planet line with two more creatures.

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“Modern Crime”

There were no tunnels until the modern era. Ergo, this is modern.

I sat down to write this review. Then I realized that last night’s dinner was unsettling my stomach. During my trip to the gentleman’s closet, I began playing a game on my phone to pass the time. Then, digestions completed silently and rightly, I went to the couch to finish up, because those gems aren’t about to match themselves. Now with an empty belly, I consumed an entire spoonful of peanut butter, scraping the jar clean. Time for a walk through the neighborhood to clear my head. On the way back, I concluded to finally sit down and finish this review.

And therein lies the main problem with Detective: A Modern Crime Board Game. Come on down and I’ll explain.

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Welcome to Your Suburban Hellscape

My perfect home is a decommissioned missile silo converted to a luxury spa in a foreboding mist-choked mountain. Got one of those in your trousers, Welcome To?

Last month I called out a particular roll-and-write game as handsome but dull. It isn’t necessary to mention the game’s name (it was Ancient Artifacts) but some part of me was left wondering if the entire genre was a flash flood of hype — a dull roar, a rush of water, and the sudden crashing realization that this slot canyon was the wrong place to pitch camp.

Benoit Turpin’s Welcome To is the roll-and-write that changed my mind. And it doesn’t even feature any actual rolling.

Okay, I lied. Sometimes the little golf pencils included in the box fall off the table. That’s a type of rolling.

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