Author Archives: Dan Thurot
Foucault in the Woodland, Part Five: Parasites in the Panopticon
Recap: Across the past four installments, we’ve been talking about power. Specifically, how Cole Wehrle’s Root demonstrates an understanding of power in line with the writings of Michel Foucault.
Except I’ve been making a significant omission. Because Foucault didn’t write only about power. That would have been too clear-cut. He always rendered it as “power-knowledge.” Two intertwined concepts that, once assembled, approximate what he meant when he talked about power. Pardon me, power-knowledge.
Today, we’re delving into why that distinction matters.
Space-Cast! #21. Turncoats on Turncoats
Today on the Space-Cast!, we’re joined by Matilda Simonsson of Milda Matilda Games, designer (and crafter) of Turncoats. Listen in as we discuss the inspirations, production, and implications of a game that seems ten times its size.
Listen over here or download here. Timestamps can be found after the jump.
Happy Trails to You
Ryan Courtney tends to design games that I want to like more than I actually do. Pipeline was good for a few sessions before it began to feel solved. Curious Cargo was curiously burdened by confounding scoring. In both cases, these were games about arranging curlicue routes from a pile of mismatched tiles, except the routes themselves played second fiddle to underwhelming bookends.
But then there’s Trailblazers, Courtney’s upcoming title that should hit Kickstarter next month. I have a bit of a thing for Trailblazers. Probably because the routes are finally front and center where they belong.
Terraforming Earth
Ark Nova, designed by Matthias Wigge and so widely acclaimed that it’s been distributed by literally one dozen publishers, is easiest to describe via amalgamation. There’s the sprawling market of Vlaada Chvátil’s Through the Ages, the escalator of five action cards from James Kniffen’s Civilization: A New Dawn, and the vaguely aggravating card draws of Jacob Fryxelius’s Terraforming Mars.
It’s wildly popular. I think I know why.
You Turncoat Me Right Round Baby
There aren’t nearly enough shared control games. Matilda Simonsson, sole proprietor of Milda Matilda Games, apparently agrees, because she’s gone ahead and designed what could be described as the Platonic ideal of shared control. Inspired by the work of Cole Wehrle — glad I’m not the only one — every copy is crafted by hand. More importantly, it cuts to the heart of what makes shared control so dynamic and exciting.
Spoiler: Turncoats is absolute fire.
Welcome to Helladise
I’ll confess to having a morbid fascination with survival tales that turn to cannibalism. Flight 571. The Donner Party. Yellowjackets.
Now Hellapagos.
When a group of attractive twentysomethings are shipwrecked on a desert island only days before a tropical storm strips the place bare, what will they do to survive? Fish around in a burlap bag for wooden balls, mostly. See also: cannibalism.