The Old King’s Annulment

Want to dump your bride but don't want to ask the Pope? Annulet!

No need to bury the lede: as of this morning, The Old King’s Crown is now in funding for its second printing. If you haven’t read my review, the short version is that Pablo Clark’s debut design was a stunning achievement on every level.

Except, ambush!, there’s a second game afoot, and that’s the real target of my interest today. Included as an option for the crowdfunding campaign, Annulet is a card game that ostensibly exists within the broken realm of The Old King’s Crown. What is an annulet, you might ask? Short of being a legal way to divorce one’s spouse without God getting frumpy about it, an annulet is a little ring one might stick on a coat of arms or a pinkie toe. Exactly the sort of paraphernalia you might expect from the well-garbed folk of Clark’s faraway kingdom.

But is Annulet the sort of card game those selfsame weary warmongers would actually splay atop a knife-scored tavern slab? That’s the pressing question.

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Re;MATCH One, Two, or Four

I like to play games where every character is ten times cooler than me. Scratch that — fifty times cooler.

It hasn’t been all that long since we took a look at Re;ACT: The Arts of War, an intriguing but imperfect game about various artists manifesting their crafts into the physical world in order to determine which medium is the most artsy of them all. It’s like Bloodsport but with calligraphy versus spray paint versus film stock.

MingYang Lu’s forthcoming followup, Re;MATCH, isn’t exactly a sequel, although its peculiar capitalization and errant semicolon might lend one that impression. Instead, it’s something even better: a match-three game in which one must never, ever match three.

Okay, it isn’t only that, although I’ll confess I find that part amusing.

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Flip-and-Curse-That-Stupid-Dragon

The two-tone color scheme is striking, but it also leads to a few problems. My friend Adam, for instance, cannot tell the difference between the gold coins and the gold magic beans.

Remember when every other game was a roll-and-write? That was living proof that even golden ages come with cloudy linings. Flip Pick Towers, designed by Rob Fisher and Adam Porter, benefits from its release a few years after the slew of samey writing games. It’s an unrepentant flip-and-write, is what I’m saying, more in the vein of Cartographers than the form’s more mathy alternatives. Some artistic talent won’t go amiss.

For those of us who can’t even sketch a convincing stick figure, however, it’s still charming, albeit not perhaps as compelling as some of the options out there.

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Walletbiters

Gotta say, the art is excellent across the board.

It’s in my nature to appreciate wallets. I own a couple dozen of the things. One for carrying money and eleven-year-old gift cards to defunct smoothie chains, the rest for microgames from Button Shy.

This latest batch includes something experimental, something from a designer whose previous work I’ve loved, and something that’s really just a bigger board game compressed to fit into a wallet. That’s gotta be a home run, right?

Right?

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Triple-Triple Omelette Burger w/o Cheese

I'd eat there.

Sold initially at the Indie Games Night Market, Joseph Z. Chen’s Flip Stack Burger Shack has all the markings of an indie darling: its not-quite-smooth discs look great on the table, the gameplay is tactile and amusing, and it even comes in a bag. (All the best indies come in a bag.) But what I least expected from it was a cerebral puzzle that reduced my brain to onion jam.

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Fickle Little Guys

I'm the imp hiding behind the letter M.

Whenever a new fad mechanism comes around — deck-building, trick-taking, now it seems maybe dominoes might be having a moment — I’m disappointed to discover it isn’t mancala. Because mancala is great. Speaking of which, here’s your annual reminder that Nick Case’s Pilgrim was the most overlooked title of 2023.

Imps was Nick Brachmann’s offering at this past Indie Games Night Market. You’ll never guess where I’m going with this, but it’s mancala! Mancala with fickle little imps!

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Yer All Sheeps

whimsy! we've got some whimsy here!

For my money — or, all right, for my attention — Blaž Gracar is one of the finest puzzle-makers of this generation. Between All Is Bomb and LOK, I’ve spent countless hours fiddling my way through some conundrum or another, thinking the madman must have left a typo on the page, only to let out an exasperated sigh as, of course, the solution was there all along. Even his lesser efforts, Abdec and Workworkwork, have proved worthwhile.

Herd is his latest project, and its adorable stacking domes bridge the gap between puzzle book and board game. In some ways it’s his most “straightforward” offering. Of course, that still means it’s twisted and full of secrets.

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Life, Liberty, and the Pursuit of Board Games

FIST BUMP

Shasn. Oh, Shasn. Zain Memon’s 2021 board game occupies a strange place in my memory as a vibrant, unsettling, funny, and tonally inconsistent game, and I mean that in the most complimentary sense. At the time, its message seemed to be that politicians are opportunists of the lowest order. And, hey, fair enough. My country is currently ruled by a conman who sells presidential pardons like they’re skincare products. But is that something we need a board game to tell us? I doubt those who haven’t gotten the memo are playing imported board games.

Here’s the thing. Shasn might not have imparted the most insightful message. But Memon has been plugging away at it in the background. Now, together with Abhishek Lamba, he’s released a sequel… expansion… thing. A standalone? Is that the right word? Who knows. Regardless of its proper assignation, Shasn: Azadi is twice as peculiar as the original game. Again, I mean that as a compliment. Mostly.

Settle in. This one’s going to take some doing.

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Back to the Burgle

According to the story, a freak accident has sent the Burgle Bros to 2026.

Have these bros had enough burgling? Apparently not. After two full Burgle Bros, not to mention at least three other wacky stealth games, I think it’s fair to confess to some fatigue. Burgle Bros 3: Future Flip moves the action into the not-too-distant future, where soulless megacorps run the world, intrusive surveillance is ubiquitous, and onesies are the height of fashion.

Apart from the onesies, that could be right now.

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God Games

to-do: insert a buncha Hades quotes from Disney's Hercules

Between the old-world deities, satirical tone, and bean-sized mortals begging to be smited (or blessed), the forthcoming game Almighty feels like it was tailor-made with me in mind. This is the third title we’ve seen from Malachi Ray Rempen, following Roll Camera! and Power Vacuum. In more ways than one, this feels like the culmination of Rempen’s efforts to date; it’s smarter, more assured, and more inventive than its predecessors.

Or maybe I just like the theological implications of having my storm god honk his nose at the god of the underworld.

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