Blog Archives

Thump!

Yeah, it's ugly and tilted. That's what happens when publishers don't put out forward-facing box images. The whole world suffers.

The best thing about Clank! is that it’s a deck-building game, which is one of those phrases I didn’t see myself using, right alongside “I wish I could take the bus more often” and “Cabbage tastes better when burnt.” And yet it’s the gospel truth. Clank! is a good game, maybe even a great game, and largely because it’s a deck-builder.

Then again, the worst thing about Clank! is also that it’s a deck-building game, so there’s that.

Read the rest of this entry

Ten Minutes to Kablooie

In the "kablooey" vs. "kablooie" debate, I've only come down on the side of the latter thanks to Hamster Huey.

Only a few weeks ago, I offered a review of five-minute game Meteor, arguing that it was one of the easiest games to put on the table for its brevity, simplicity, and real-time goodness.

Well, that review was apparently a thrown gauntlet, because I’ve been challenged to take a look at FUSE, another real-time game — ten minutes long this time — which I will never again type in all caps.

Read the rest of this entry