Blog Archives

They Didn’t Get the Overwatch License

MY GREATEST HEADER COLLAGE YET

I’ve played Overwatch for all of fifteen minutes, and still they were enough to peg Guardians as an imitator. From the colorful roster of characters to the powerful “ultimate” abilities, this thing practically screams “I didn’t even try to get the license.”

You know what? I don’t care. Seriously, not a jot. Nor a tittle. And I’m unsure why anybody else should, either. Despite one or two hitches, this thing is a sublime location-grabber, and it deserves more attention.

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Crystal Clans, Take Two

On this point we can all agree, the art blows Summoner Wars out of the water.

When writing about Crystal Clans earlier this year, I pointed out that this was a system with a lot to prove. It was fiendishly clever the way it bounced initiative between players, not to mention how it marched to a killer tempo and boasted some cool ideas about unit and hand management. But deck construction and a solid roster of factions were still to be seen. Even more unenviably, the specter of Summoner Wars lingered over the whole thing. Was it possible for Plaid Hat to deliver a tactical card game when they’d already perfected the formula just a few years earlier?

Well, the first four expansion decks are out. Let’s see if they allay any of those concerns.

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My Heart Pumps Neon

I kind of want every alt text to just be the lyrics to Don't Stop Me Now.

With the benefit of hindsight, City of Remnants was a bit of a mess. Crud, it was a mess even without hindsight. Somewhere between the tile-laying, alien-killing, and drug-peddling, it was brimming with cool ideas. Unfortunately, they were held together with bouncy glue. The resultant skyscraper towered high, but also tended to sway precariously. Needed more blurp.

Wait — blurp?

That’s right. Blurp. Neon Gods is a remake of City of Remnants, minus the mess and plus ten points of charisma. And it has more blurp than you can shake a sneeze at.

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Specter Oops They Did It Again

a.k.a. "People who looked like more fun until you actually met them at the office party."

Five minutes into Broken Covenant, Plaid Hat’s standalone follow-up to Specter Ops, and I was already in trouble. Let me tell you why.

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Starshiz Samurai

Look, like what you like, but realize that some of the things you like are going to be way stupider than other of the things you like. Case in point:

Every so often, along comes a board game so perfectly silly, so wonderfully bombastic, so altogether joyous, that how could it fail? Like Starship Samurai. This thing is a Saturday morning cartoon realized in cardboard. Gigantic mechs socking each other in the rivets, warring clans courted and spurned, and fighter craft glittering between the stars. Surely it isn’t possible that such a thing could be a painful unmemorable slog that happens to contain some reasonably pretty miniature robots?

Surely not.

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Goodbye Summoning Stones, Hello Crystals

As much as I loved Fernanda Suárez's illustrations for Ashes: Rise of the Phoenixborn, Martin Abel's cartoony style really takes the cake here.

I have a great fondness for Summoner Wars. Six years ago it became my most-played game of all time, prompting me to assemble custom tuckboxes for each of its factions, pen over twenty articles both here and elsewhere, and at one point I even designed a custom faction based on Central European serfdom and manor-dwelling therianthropes. No, you can’t see it.

That said, Summoner Wars had a few problems, many of which only became apparent over time. Its units grew more complicated and text-heavy with each new set, pro-level strategies became increasingly counter-intuitive to ordinary play, and it never sat right with me that one of its premier opening strategies was to cannibalize your own units.

Crystal Clans, from Summoner Wars designer Colby Dauch, plus J. Arthur Ellis and Andrea Mezzotero, in many ways plays like an antidote to some of that game’s biggest errors. But is it enough? Let’s figure that out together.

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The Other Other Crossfire

I love it when a game's cover just screams, "We have better hair than you."

Ah, yes, those social deduction dollars. Even a company like Plaid Hat cannot resist their allure.

Crossfire — and we aren’t talking about that silly 1970s ultimate challenge commercial, nor the Shadowrun game — is the sort of title that’s going to have to justify its seat at the high table, especially now that higher-profile offerings like Secrets have wet their pants in public. Social deduction is tough, and for a genre about pulling the wool over your friends’ eyes, it seems there’s not much chance of fooling players into embracing a lesser option.

But here’s the weird thing. For a game that doesn’t even seem like it even wants to succeed, I’m actually a tiny bit enamored with this one.

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Through the Long Night

The Fat Header.

Dead of Winter was one of the best games of 2014. For one thing, it managed to weave a zombie yarn that didn’t feel stale, but beyond that it was also about as good as narrative-driven games get, full of deception and hidden motives, the nagging threat of betrayal, and plenty of do-or-die moments that could make or break the most stalwart colony of survivors. It was good stuff.

The Long Night isn’t just any old expansion. It’s right there on the box: nothing else required, stand-alone, everything you need to play. In essence, it’s Dead of Winter plus more, with any significant duplicate matter vacuumed out so that those who own the original game will find a reason to return to relive what is largely the same game. Perfect for new players and old-timers alike — or is it? In a package so packed to the rafters with stuff, let’s take a look at what The Long Night is really all about.

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Ashes: The Gathering

This is the manliest damn thing you've seen in years.

A specter is haunting card games — the specter of Magic: The Gathering. It’s an inescapable, all-consuming glutton, and it leaves hardly any room at your friendly local game shop, just a few leftover tables at the rear. But perhaps, just perhaps, Magic will one day be vanquished. Maybe somebody will come along and beat it at its own game, and we will cheer and celebrate and share candied yams and forever be as one, for all men are brothers. And then, years later, we will complain about how beloved this usurper is, and how universally available, and how it only leaves us the tables with the most pronounced corn dog stains, and we will look back on the days of Magic as those of a golden age.

Sadly, Ashes: Rise of the Phoenixborn is probably not the title that will unseat the king. Though that has nothing to do with how awesome it is.

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Specter Oops

Blue Bloom vs Red Bloom.

Just thinking off the top of my head, I can count on my left hand the number of board games about stealth. And that’s after the freak wood chipper accident of 2011.

Point is, while there are loads of games out there that feature hidden or obfuscated information, there are precious few about remaining unseen entirely. Fewer still about being a lady with robotic spider appendages hiding from an enormous dog-man and some dude who can tell the future. Welcome to Specter Ops.

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