Blog Archives

Two Minds About Final Girl

I empathize more with the thousand-yard-stare final girl than the resolute final girls.

Brock: Can horror exist outside a movie, or a book, or a gaggle of costumed teenagers in a problematic haunted asylum? Does it require one or more draculas?

This time around, Dan and I put on our Two Minds lederhosen to tackle Van Ryder Games’ Final Girl. We wanted to discover just how well a horror movie could be translated to cardboard and dice, and just how small wooden cylinders in a board game could get. Will we make it out alive?

Dan: And I even own real lederhosen!

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Two Minds About Family Simulator

Fabily. Fabileh. Fabilagh.

Anyone who knows Dan or Brock knows one absolute truth: we are a couple of gearheads. Grease grubbers. Real socket jockeys, always under the hood or behind the wheel. So imagine our unbridled joy when we discovered a Fast & Furious board game, designed by the prolific and enigmatic Prospero Hall and published by Funko Games.

It’s a great little toy box, there’s no denying that. But does it rev our engines or grind our gears? In our latest (or maybe our l8est?) Two Minds About, we’re discussing Fast & Furious: Highway Heist. So hit the NOS and let’s do this!

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Two Minds About Warp’s Edge

Rejected article title: Edging the Warp.

They said it couldn’t be done. They never believed that Dan and Brock could reunite, after some 600 days, and write another Two Minds. But at long last, we’ve done it. This time, we’re discussing Warp’s Edge by designer Scott Almes and Renegade Games. It’s a tidy little box that will have you dog-fighting in zero gravity at practically the speed of light. But will the g-forces nauseate you?

Dan: Yes. I’m actually very susceptible to even slight changes in velocity. I’ve always struggled with carsickness. One time at Disneyland, I ate a turkey leg right before Space Mountain, and—

Brock: As much as I’ve missed our nausea chats (and I really, truly have), let’s try to keep things on track.

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Two Minds About Untold

Publishers: When you don't upload a box image, this is what you get. And studies have shown that you sell 15000% fewer copies as a result.

Brock: Do you hear that? On the wind? It’s a whisper, drifting from the remotest corners of tabletop gamedom…

It’s not a gaaaaame.”

This time on Two Minds About, Dan and I take a look at Untold: Adventures Await, from designers John Fiore and Rory O’Connor. Did this box transport us to new worlds? Were we ensorcelled by its rapturous cardboard mendacity? Read on to find out!

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Two Minds About Super Punch Fighter

Hexes. Like Catan!

Did you know that Brock Poulsen and Dan Thurot originally bonded over their shared love of Plaid Hat Games’ Summoner Wars? It’s true. Which is why this month’s Two Minds About… is such a meeting of the minds. Welcome to Super Punch Fighter, one of the latest titles from Plaid Hat.

Brock: Tabletop gamers are an opinionated bunch. Ask a group of us our favorite things about the hobby, and you’re likely to hear a lot of tactile answers: The riffle of a deck of cards. A well-written rulebook. The fresh cardboard smell of a new game.

Occasionally, though, this celebration gets weaponized as proof that board games are better than video games. It’s a silly war for which the stakes could simply not be lower. Yet Super Punch Fighter, from Robert Klotz and Plaid Hat Games, tries to bring peace to those warring factions.

Dan: Because it’s a board game of a video game of a fighting game?

Brock: Right. So maybe they’re bringing pain, rather than peace? You’ve reviewed a few fighting games on Space-Biff, including BattleCON and my personal favorite, EXCEED. What do you think are key factors to make a brawler successful?

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Two Minds about KeyForge

This game has the weirdest aesthetic. Orcs and... Martians? Huh.

This month on Two Minds About…, Brock Poulsen and Dan Thurot are talking about a title from Fantasy Flight Games that’s different with every purchase. No, not Discover: Lands Unknown. We suffered through that one already. This time it’s KeyForge.

Brock: Once in a generation, a game comes along that changes everything. A game so groundbreaking and revolutionary that its light eclipses all competitors, like the sun blinding us to the stars.

Dan: Wow, we’re starting with some real serious business.

Brock: That game was Magic: The Gathering.

Dan:

I mean, you aren’t wrong.

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Two Minds about Here I Stand

Luther gonna get it.

Today on Two Minds About…, Brock Poulsen and Dan Thurot are here to discuss Here I Stand, the only game about the Wars of the Reformation and the Reformers (and Pope-friends) who fought them.

Brock: It was an event five hundred years (give or take another two) in the making.

Dan: Five hundred years of song.

Brock: I love that one about the bulwark, especially. To commemorate the most iconic bulletin board post in all recorded history, Dan assembled a team of nerds to devote a whole day playing Ed Beach’s Here I Stand. While we’re not doing a proper review today, we did want to discuss some of our impressions, share a few experiences, and maybe finally unravel the state of souls in purgatory.

Failing that, Dan, why don’t you tell us a bit more about Here I Stand?

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Two Minds about Discover: Lands Unknown

Woooooah! Look at all these unique biomes! Surely each of them will present unique challenges and perils!

It’s that time again, when Dan Thurot and Brock Poulsen merge as one — mentally merge, don’t be gross — for Two Minds About…, the only series on the web in which two board game critics named Dan and Brock discuss how they felt about a board game. Today’s topic, the computer-assembled Discover: Lands Unknown. It’s the computer-generated future. And it’s a grim one.

Brock: Hear me out: spreadsheets.

Dan: Oh no.

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Two Minds about Dungeon Alliance

legs!

Every so often, Dan tosses a spare Space-Biff! key to his buddy Brock for a duel of wits they call Two Minds About. Today’s subject is the most important one yet: Dungeon Alliance. It’s got a dungeon, it’s got alliances. But has it got game? Find out below.

Brock: I considered starting this one with a long jokey paragraph, something along the lines of, “Wouldn’t it be nice if we could have board games about exploring a dungeon? What a dream world that would be!”

The thing is, designers continue to show us that there’s meat left on the dungeon crawl bones. And — more to the point — Quixotic Games’s Dungeon Alliance, despite its occasional cleverness, is guilty of worse crimes than having an unoriginal theme.

But I’m getting ahead of ourselves.

Dan, why don’t you do the thing where you tell us about Dungeon Alliance?

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Two Minds about Darkest Night

The most divisive Two Minds About... ever?

Today on Two Minds About…, Dan Thurot and Brock Poulsen are absolutely going to disagree about the sublime cooperative and solo game Darkest Night. Total disagreement. Friendship-shaking disagreement.

Dan: Wow, that sounds rough. Been good knowing you, Brock.

Brock: Our friendship had a good run, but this is the one! This game will sunder our fraternal bond forever.

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