Magnates, How Do They Work?
There’s nothing quite so good that’s quite as bad for you as fast food. Food Chain Magnate gets this. Want to sell crummy burgers at $9 a pop, plus some watery lemonade for $15 a glass? Just call them deluxe and you’re set. Slap up a billboard, talk about how cheesy your pizza is on the radio, and they will come. Heaven help them, they will come. Tomorrow, they’ll be slobbering for more.
The Other House on the Hill
Things aren’t all right in Hunt: The Unknown Quarry. On a hill (not in a quarry), an old house sits, haunted to the rafters, scratching in the basement, the flapping of wings in the aviary—
And right there, that’s your problem, sir. If you want to build a big house on a hill without attracting your garden-variety haunting, you shouldn’t be installing things like aviaries. Big cages, spooky black-feathered birds — they’re all fun and games until a monster takes up residence and a pack of bounty hunters come calling.
The Space-Biff! Space-Cast! Episode #1: Paranoid Cuneiform
In the inaugural episode of the Space-Biff! Space-Cast!, what do Homeland: The Game and Reiner Knizia’s classic Tigris & Euphrates have in common? Listen as Dan Thurot, Rob Cramer, and special guest Mark Henderson attempt to stretch these games like taffy in order to find out. Special thanks to Michael Barnes for changing the conversation about theme and setting.
You’ve Got to Run, Run, Run
Escape from the Aliens in Outer Space isn’t a new game, and in some ways it shows. It isn’t as slick as the third edition of Fury of Dracula, for instance, last year’s reimagining of 2005’s reimagining of the 1987 classic. In that case, Fantasy Flight had the experience of multiple decades to draw on, resulting in one of the best sneak-around games ever made. And it certainly isn’t as agile as Specter Ops, which portrays tiptoeing past corporate security guards as not only a question of positioning but also one of velocity.
And yet, the ultimate edition of Escape from the Aliens in Outer Space is still a beast worthy of consideration — though perhaps only after being tamed with a healthy heaping of house rules.
Five Minutes to Impact
Much like Space Alert, XCOM, Space Cadets (whether the original or the head-to-head Dice Duel), or the deck-assembling portion of Millennium Blades, Meteor is a real-time game, meaning you’ve got a limited span of time to complete whatever objective has been set before you. With only a scant handful of minutes on the clock, tasks like navigating around an asteroid field, counting off how many turns until that stealth fighter drifts into range of your cannons, cobbling together a tournament deck, or calculating the odds of a squad of soldiers beating back an alien invasion — all simple assignments on their own, given enough time to actually evaluate your options — the stress ratchets up to, dare I say it, meteoric heights.
And yet, though I’ve played many real-time games, I’ve never seen anyone react with quite the same level of incredulity as when I start explaining Meteor.
52nd State
The pedigree of the new 51st State: Master Set is a little odd, what with it being a dirtied-down version of Imperial Settlers, which was itself a prettied-up version of the original 51st State. Out with the brain-slamming hieroglyphics, out with the gamiest rules, and in with what just might be the cleanest presentation of post-apocalyptic living out there. Like many other fans of 51st State, I was skeptical that this new edition would be able to hold an acetylene candle to the original. So what’s the verdict?
Oldlithic
Size matters. In board games too. The appeal of Small Box Games isn’t just that John Clowdus makes small things, it’s that he makes things you can carry around without much trouble, that can fit ten to a shelf where a single regular-sized game might sit, that provide some of the best ounce-for-ounce gameplay out there.
Take Neolithic, for example. Crammed into a box the size of a deck of playing cards, this is the sort of thing that would be easy to overlook on a game store shelf. But to discount it for its size would be doing it a disservice, because this is one of the cleverest little games I’ve played in a long while.
Dots & Boxes: The Next Generation
Dots & Boxes is one of those games that doesn’t seem like it bears any improvement. Largely because it’s hardly a game. It’s a time-waster. It’s a way to pass the seconds when you’re in a long church meeting, or sitting through someone else’s graduation ceremony, or… well, those are my examples. No matter where it appears, Dots & Boxes was always more of a testament to that place’s boringness level than a pinnacle of design.
Sounds like it’s time for an update? Somebody thought so.
Cheerful Woodland Marshmallows
Occasionally, being adorable is exactly what a game needs.
By way of example, consider Kodama: The Tree Spirits from Action Phase Games. Here’s a game that, if it weren’t so darn precious, might have everyone slamming their heads against the table. Not in the sense that the rules are complicated or the game is especially frustrating. Rather, because the goals lend themselves so fully to a tightly-controlled competition of wits where a single misstep can see you plummeting in the rankings. Transforming it into a zen-like game about growing a tree so you can house some cute-as-buttons forest spirits? Magnificent.
Waiting for Goulash
For those of us who haven’t lived it, it’s almost impossible to imagine what life was like under Soviet rule. In Poland, once the last political opposition was eliminated in 1947, once the last resistance fighters were killed in 1963, once private entrepreneurs were ousted from the economy in favor of state administrators who emphasized military preparedness and national industries over individual comfort, times got lean. And when I say “lean,” I’m not talking about a shortage here or there. I’m talking about the long hunger of the 1970s and ’80s, when the demand for everything from meat to soap wasn’t even close to being met. These were the years of the endless queues lining Polish streets, when families would buy up whatever was available when they finally reached the front of the line. Even if it wasn’t something they could use themselves, at least they could barter it at one of many semi-legal outdoor markets.
Kolejka — or Queue, in English — is about those years when even the ration cards had ration cards. And that isn’t a joke. To prevent people from using too many ration cards, the communist authorities issued new IDs that tracked how many ration cards you used. That’s how bad things had gotten.









