Whether it was the first-century legend of Si-Osire saving Egypt from an Ethiopian magician or Ajani Goldmane whomping on Jace Beleren (confession: I had to look up those last two names), wizards with twenty hit points have been throwing down since hit points were wearing cloth diapers. And so it shall be again and forever, all this has happened before and will happen again, the wheel has turned once more, et cetera.
In some ways, Codex is no different. Sure, victory means razing the enemy base rather than pummeling a wizard, but one only has to spend about five minutes in its presence before realizing that this is yet another take on those irascible Dueling Wizards. That’s five minutes if you’re a bit slow. Everyone else will note the similarities in under forty seconds.
And yet, Codex is one of the most wonderfully slick games I’ve played all year. Nothing about it is strictly new, but every last brass button has been polished to perfection. And in this case, it’s all about tempo. Tempo, tempo, tempo. Say it until it means nothing. Only then will it mean anything again. Tempo.