Blog Archives

Pack O Review: BUS

Honestly, this is a bit of a relief. The Pack O Game has been fun to review, but its individual titles never quite captured my imagination the way some of the ditties in Level 99's Minigame Library did. Hopefully Pack O Game 2 will fare better!

Chris Handy’s first Pack O Game has been something of a wild ride, ranging from delightful highs to more than one stretch of tedium. Much like a bus journey, perhaps? Nah, not really, as anyone who’s ever ridden a Greyhound across any significant distance can attest. There comes a point of self-annihilation, usually when the Great Plains stretch out before ye, where you come to comprehend that nothing you have ever experienced has occurred beyond the inverted reflection of light against your retinas, the imposed firing of nerve endings or vibrating cochlea. It’s a moment of tremendous enlightenment, if perchance you permit it to be. Otherwise it might consume you, as only falling upward into the black night sky could do.

Anyway, BUS is a rather good conclusion to the Pack O Game!

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Pixel Tactics, Finally Home

I have literally no idea who that orange dude is.

I’m a big fan of Pixel Tactics. Look, I’ll prove it, right over here, here, and here. I never even got around to reviewing the sprawling deluxe set, because, one, I had nothing interesting to say that hadn’t already been said, and two, there was so much stuff in that big box.

Which is why I struggled to pull the trigger on Mega Man Pixel Tactics, which promised not one, not two, but three new boxes. On the one hand, I’ve never minded more of a good thing, even when we’re talking ice cream and more of a good thing will make me ill for two days. On the other, I still haven’t seen everything my current collection of Pixel Tactics has to offer. Which, considering I have the exact same problem with BattleCON: Fate of Indines, seems to be a recurring theme with D. Brad Talton’s designs. The guy is dangerous like a good fast food restaurant.

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Pack O Review: SHH

I'll be loud if I want.

I’ve always had a complicated relationship with word games. Raised from birth to compete in Scrabble, I can identify all the best two- and three-letter words. I’m the guy you accuse of cheating when playing online. But I’m not cheating. It’s just that I’m a robot with a singular purpose, and that purpose is to spell QUICHES on a triple-word score.

With that level of programming rattling around my head, you’d think SHH would be my sort of thing. So let’s talk.

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Ethnos-centrism

Oh dear. Looks violent. Not for me, then!

Paolo Mori has put together some wonderful stuff, ranging from the shipshape Libertalia to the behatted Dogs of War. Both were exceptionally muscular for their size, flexing their wiry ruleset so that even reluctant friends could join in and still feel brilliant after a couple rounds. What’s the one thing better than staffing a snarling pirate den? Fighting on both sides of a mercenary battle, that’s what.

Ethnos joins that brawny pair as possibly Mori’s most sinewy game yet, and not just because it features trolls beating up orcs. Come take a look.

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Raid & Trade

Remember when Indie and Marion Ravenwood duked it out for control of the crystal skull? Yeah, that would have been a better movie.

Negotiation in games is great, isn’t it? Unfortunately, it’s also a beast to pull off. You’ve got to provide something worth haggling over, hopefully provide avenues for weaker-willed players to thrive (they are weaker-willed, I call it like I see it), add a dash of risky speculation, and probably figure out how to keep those two from spending the whole night shouting at each other. You know the pair I’m talking about.

Tomb Trader isn’t the usual fare from Level 99 Games. It’s a diminutive thing, just seventy-ish cards and some ultra-cheap tiddlywink tokens. Fortunately, it’s also a surprisingly solid negotiation game for five reasons.

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Pack O Review: LIE

faintly depressing

Between HUE and TAJ, the first Pack O Game has at least proved that games the size of a few sticks of spearmint gum can be compelling. So how about LIE?

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From Casablanca to Potsdam

Honestly, I'm 99% reviewing this so I can have something to refer to when I get around to writing about Pericles.

Churchill is a game I’ve wanted to write about for almost two years. It takes a sky-high view of World War 2, pitching you as the Big Three in their efforts to break the back of the Axis Powers. Yet it couldn’t rightly be described as a wargame. Rather than emphasizing the strategy or logistics of war, it’s about the interactions between Churchill, Stalin, and Roosevelt (and later Truman) across multiple conferences as they divide the responsibilities and risks of beating Germany and Japan — and eventually divvy up the world itself. It’s a game of politics, of give-and-take, of hard expediency in the face of crushing reality. It’s about working hand-in-hand with your ideological enemies and hoping you have enough clout to avoid triggering yet another war once the current one is wrapped up. It is, in a word, bold.

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Pack O Review: TAJ

The game of pink elephants. Ooooooh yeeeeaaaaah.

Until this moment, I was under the impression that HUE was the high-water mark — huzzah! — of Chris Handy’s Pack O Game. Now my eyes are opened. The true king is TAJ.

Long live TAJ.

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Be Mused

DISCLAIMER! I did some very minor playtesting on this thing. I even made some suggestions, some of which may have been embraced or ignored.

Jim Felli always brings me the very weirdest stuff. Remember Zimby Mojo, the game about cannibal tribes warring over a magical crown? You would remember. It was crazy.

Bemused is slightly more muted, if only because it doesn’t see you transforming your tribesmen into hulking zombies. Instead, you’re a jealous muse who can drive your rivals’ artists insane, return your virtuoso from the dead to haunt those who killed her, and generally sow dread and doubt rather than actually, y’know, making art.

Okay, so it’s also bonkers.

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From Soup to Seaweed

I would have preferred the title RED QUEENS.

Two of my favorite games by Phil Eklund, Greenland and Neanderthal, also happen to be two of my favorite games full stop. One of the reasons is their willingness to employ a particular scope, which in turn gives their subject matters room to breathe. Greenland, for example, takes place over the course of approximately four hundred years. Neanderthal sprawls over four hundred years per turn. Both are about a lot of things, from the way cultures or brains develop in response to environmental pressures to the profound unfairness of how a group might rise or fall into extinction through sheer luck. They’re narrative masterclasses, micro history seminars, and compelling play experiences rolled into one.

Bios: Genesis takes this broad view and stretches it, taking place over the course of, oh, four billion years. That isn’t a typo. Billion. Four of them. This is a game that will cast you as primordial soup, single-celled bacterium, all the way up to the grandeur of sea stars and trilobites. As a next step in Eklund’s “survival” series, it’s a bold one.

It’s also a huge pain in the ass to learn.

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