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Be Mused

DISCLAIMER! I did some very minor playtesting on this thing. I even made some suggestions, some of which may have been embraced or ignored.

Jim Felli always brings me the very weirdest stuff. Remember Zimby Mojo, the game about cannibal tribes warring over a magical crown? You would remember. It was crazy.

Bemused is slightly more muted, if only because it doesn’t see you transforming your tribesmen into hulking zombies. Instead, you’re a jealous muse who can drive your rivals’ artists insane, return your virtuoso from the dead to haunt those who killed her, and generally sow dread and doubt rather than actually, y’know, making art.

Okay, so it’s also bonkers.

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Zimby. Mojo. Zimby. Mojo.

With a grin like that, how could this game be anything but wonderful?

Remember when Dominion first splashed onto the scene, and its rulebook completely belabored how to pull off the whole deck-shuffling thing? There were diagrams and everything. You might have been a deck-building genius from day one, but I remember not entirely wrapping my head around it. My brother-in-law had to stop me from shuffling my discard pile prematurely. It wasn’t that the concept was complicated; there just wasn’t anything like it.

Well hold onto your socks, because when it comes to Jim Felli’s Zimby Mojo, there isn’t anything like it in the whole damn universe. Nothing. Zip. Not even close. It’s one of the weirdest, most bewildering, out-there games I’ve ever played. And if you know anything about my taste in games, that makes it an absolute winner in my book.

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