RPS Ascension: Ignominy

Led by a pair of Darth Vaders.

The Sauromatian army at Vlecz.

Did I mention that I, Ichiro, was once the Prophet of the cyclops-god? I suspect not—it is the supremest of punishments to play both the roles of Prophet and Last Believer. At any rate, it is right that you should know why I have been chosen to tell this last chapter of the tale of the greatest alliance of shunned creatures that Antopeos has ever known. We stood upon the fields of Vlecz, far from the Fissure of Yomi, and witnessed the brutality of man. And now I am their guest, kept alive for the sole purpose of regaling their guests and striking fear into the hearts of those who dare resist them.

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Aition Agitation: Babel Rising

Take THAT, posterity of Shem!

God smites some Shinarites.

Marketing people! Listen closely, because I’m going to tell you the secret of how to make me powerless against your advertising schemes! Here’s what you do: take your game—any game, really—and slap a glossy religious theme on top of your broken mechanics, tedious gameplay, and repetitive design, and I will lap it up in hopes that you’ve just created one of the few videogames ever to present an interesting take on religion.

On an unrelated note, Ubisoft and Mondo Production recently released Babel Rising on PC. What did I think of it? Find out, after the jump.

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The Heart of Metro 2033 (Act Three)

You actually just misinterpret their intentions. If you could understand Russian, you'd hear that they're saying, "Come, brother! Today is Hug A Stalinist Day!"

A commissar’s idea of asking for volunteers.

I believe that each of Metro 2033’s five acts has a distinct goal. The first introduced us to the Moscow Metro and informed us that humanity isn’t going to be improving their quality of life anytime soon, and the second battered us over the head what sounded a lot like a theme. The third does something else: armed (hopefully) with what you learned from Act 2 (if you were listening), Act 3 is all about testing the state of Artyom’s heart (and, by extension, yours). I’ll explain.

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The Duration of Death: In Ruins

"They're taking the hobbits to Isengard!" goes through my head every time I look at this pic. No idea why.

Standing on the shore of a pale city.

“By protracting life, we do not deduct one jot from the duration of death.”
—Lucretius, “On the Nature of Things,” Book III, line 1087

Back in January I wrote about a story-light but emotion-heavy game called The Snowfield. It was such an oppressive experience (I mean this as a compliment) that I never managed to “finish” it, if such a thing can ever really be finished, even though it nagged at me for days. After eight months, another student project has caught my eye. This time it’s In Ruins from Tom Betts, a haunting twenty-minute expedition that’s both part of his research for his PhD and a prototype for the procedural generation that will be seen in the upcoming Sir, You Are Being Hunted by Big Robot.

I recommend you give it a try before reading on.

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RPS Ascension: The Mystery of the Disappearing Pretenders

This will be the last picture for half a thousand words. Prepare, reader.

The Yomi conquer the lands of the Marverni tribes.

Listen well, and I well tell you a tale. It is the story of how the Ascension Wars came to end; of six great Pretenders that sought to sit upon the absent Pantokrator’s throne; and how I, Ichiro, came to be the last surviving Oni on the face of Antopeos.

Like any true story, it must be told in parts, and it is much larger than any one teller. As for the first: I can speak what I know in two nights, for I have been assured that the early years of the Yomi Kingdom have been chronicled elsewhere. And as for the second: I have but narrow insight into the whole of the tale, and my limited vision will have to suffice.

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SB! Presents: The Staff Page

Part of the agreement was that Wee Aquinas would write a third of the alt-texts from now on. Brace yourself.

Wee Aquinas, one of the beloved SB! staff. Also the head union agitator.

Well, this has been a long time coming. I’ve been informed by the rest of the staff that I am the “attention hog” of Space-Biff! And you know what? They’re right. So I’ve caved to their demands for a Staff page. You can find it here.

Read all about it after the jump.

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Empires of the Void: 3X Goodness

Little do they know, giant space monsters cheat. He'll be getting a free move action next turn!

Yellow squadron uses a giant die as a distraction for their invasion of Tan Fu.

Very few things miff the staff here at Space-Biff! more than when folks treat genre labels as interchangeable—it leads to the same sort of discombobulation as staring at a Che Guevara sticker while seated in an Olive Garden restroom. Worse, it transforms the angelic stillness of the SB! living room office into a cacophony of complaining voices. “Spec Ops is not an RPG!” Dan was shouting the other day. “Small World is not Ameritrash!” Thurot blurted a few weeks ago. Even Lee can’t stop talking about how The Walking Dead is an entirely new (and “the boldest”) genre. And over the last couple days, Wee Aquinas won’t shut up about how “Empires of the Void isn’t a 4X game!”

This is fine, because Wee Aquinas usually comes out on the wrong side of genre arguments and this has been a big get for him. Also, because Red Raven Games never claimed Empires of the Void as a 4X game—just that it’s a good one. And on that count, they’re absolutely right.

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The Walking Dad: A New Day

Ah, let's hope SB! never stops covering games that look better in motion than as screenshots.

A diorama of Atlanta.

Hi there, loyal Space-Biff! readers! Today we have something special planned—a guest review/impressions piece from a dude named Lee Everett. Lee is going to tell us all about the first episode of The Walking Dead, despite the obvious conflict of interest that arises from him being its protagonist. Oh well. There’s no such thing as an objective review, anyway! Find all about his adventures right after the jump!

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The Soul of Metro 2033 (Act Two)

Ah, is there any picture/caption combo that popular '90s band Counting Crows *doesn't* have a song for? Answer: only 95% of them.

Ghost Train.

Okay, so Metro 2033’s first act left us good and depressed. The world is broken, and it’s painfully unlikely that humanity’s dreams of rebuilding it will ever be realized. At best, humanity can hope for the relative dignity of extinction. Yay.

And then the second act comes along and plays with what we already know about the bleak Moscow underground. Tonally, it’s a complete one-eighty from Artyom’s early adventures. Not in terms of bleakness—things are still outlandishly grim. It doesn’t inject cheer or hope or anything like that. Instead, it gives its world a shot of religion, and mulls a bit on the state of mankind’s soul.

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Being Tzeentch: Chaos in the Old World

Captioned because I don't know how to get WordPress pics to work without a caption. The shame.

Chaos in the Old World. Box art.

Hypothetical time! What would happen if you sat your deity of choice (if you’re an atheist, plug a lightning-empowered Christopher Hitchens in there) at a table with a handful of opposing deities, placed the world in the middle, and fired a starter pistol into the air?

And that’s basically what Chaos in the Old World proposes, except its deities are probably meaner than yours—they worked hard to earn that “Ruinous Powers” nickname, after all. It’s a superb game that lets you be the worst of bad guys, and it oozes theme like a pus from a wound.

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