The Duration of Death: In Ruins

"They're taking the hobbits to Isengard!" goes through my head every time I look at this pic. No idea why.

Standing on the shore of a pale city.

“By protracting life, we do not deduct one jot from the duration of death.”
—Lucretius, “On the Nature of Things,” Book III, line 1087

Back in January I wrote about a story-light but emotion-heavy game called The Snowfield. It was such an oppressive experience (I mean this as a compliment) that I never managed to “finish” it, if such a thing can ever really be finished, even though it nagged at me for days. After eight months, another student project has caught my eye. This time it’s In Ruins from Tom Betts, a haunting twenty-minute expedition that’s both part of his research for his PhD and a prototype for the procedural generation that will be seen in the upcoming Sir, You Are Being Hunted by Big Robot.

I recommend you give it a try before reading on.

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RPS Ascension: The Mystery of the Disappearing Pretenders

This will be the last picture for half a thousand words. Prepare, reader.

The Yomi conquer the lands of the Marverni tribes.

Listen well, and I well tell you a tale. It is the story of how the Ascension Wars came to end; of six great Pretenders that sought to sit upon the absent Pantokrator’s throne; and how I, Ichiro, came to be the last surviving Oni on the face of Antopeos.

Like any true story, it must be told in parts, and it is much larger than any one teller. As for the first: I can speak what I know in two nights, for I have been assured that the early years of the Yomi Kingdom have been chronicled elsewhere. And as for the second: I have but narrow insight into the whole of the tale, and my limited vision will have to suffice.

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SB! Presents: The Staff Page

Part of the agreement was that Wee Aquinas would write a third of the alt-texts from now on. Brace yourself.

Wee Aquinas, one of the beloved SB! staff. Also the head union agitator.

Well, this has been a long time coming. I’ve been informed by the rest of the staff that I am the “attention hog” of Space-Biff! And you know what? They’re right. So I’ve caved to their demands for a Staff page. You can find it here.

Read all about it after the jump.

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Empires of the Void: 3X Goodness

Little do they know, giant space monsters cheat. He'll be getting a free move action next turn!

Yellow squadron uses a giant die as a distraction for their invasion of Tan Fu.

Very few things miff the staff here at Space-Biff! more than when folks treat genre labels as interchangeable—it leads to the same sort of discombobulation as staring at a Che Guevara sticker while seated in an Olive Garden restroom. Worse, it transforms the angelic stillness of the SB! living room office into a cacophony of complaining voices. “Spec Ops is not an RPG!” Dan was shouting the other day. “Small World is not Ameritrash!” Thurot blurted a few weeks ago. Even Lee can’t stop talking about how The Walking Dead is an entirely new (and “the boldest”) genre. And over the last couple days, Wee Aquinas won’t shut up about how “Empires of the Void isn’t a 4X game!”

This is fine, because Wee Aquinas usually comes out on the wrong side of genre arguments and this has been a big get for him. Also, because Red Raven Games never claimed Empires of the Void as a 4X game—just that it’s a good one. And on that count, they’re absolutely right.

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The Walking Dad: A New Day

Ah, let's hope SB! never stops covering games that look better in motion than as screenshots.

A diorama of Atlanta.

Hi there, loyal Space-Biff! readers! Today we have something special planned—a guest review/impressions piece from a dude named Lee Everett. Lee is going to tell us all about the first episode of The Walking Dead, despite the obvious conflict of interest that arises from him being its protagonist. Oh well. There’s no such thing as an objective review, anyway! Find all about his adventures right after the jump!

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The Soul of Metro 2033 (Act Two)

Ah, is there any picture/caption combo that popular '90s band Counting Crows *doesn't* have a song for? Answer: only 95% of them.

Ghost Train.

Okay, so Metro 2033’s first act left us good and depressed. The world is broken, and it’s painfully unlikely that humanity’s dreams of rebuilding it will ever be realized. At best, humanity can hope for the relative dignity of extinction. Yay.

And then the second act comes along and plays with what we already know about the bleak Moscow underground. Tonally, it’s a complete one-eighty from Artyom’s early adventures. Not in terms of bleakness—things are still outlandishly grim. It doesn’t inject cheer or hope or anything like that. Instead, it gives its world a shot of religion, and mulls a bit on the state of mankind’s soul.

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Being Tzeentch: Chaos in the Old World

Captioned because I don't know how to get WordPress pics to work without a caption. The shame.

Chaos in the Old World. Box art.

Hypothetical time! What would happen if you sat your deity of choice (if you’re an atheist, plug a lightning-empowered Christopher Hitchens in there) at a table with a handful of opposing deities, placed the world in the middle, and fired a starter pistol into the air?

And that’s basically what Chaos in the Old World proposes, except its deities are probably meaner than yours—they worked hard to earn that “Ruinous Powers” nickname, after all. It’s a superb game that lets you be the worst of bad guys, and it oozes theme like a pus from a wound.

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The World of Metro 2033 (Act One)

It looks bleak, but that's just how post-apocalyptic Moscow Metro residents sleep.

Life in the post-apocalyptic Moscow Metro is desperate and short.

I originally began writing Space-Biff! to talk about four games. On September 20, Space-Biff! will be turning one year old, and I’m ashamed to say that even as we approach our baby’s birthday, I’ve only written about one of those four titles—and I haven’t even managed to finish writing the game diary for that one.

Well, this procrastination will stand no longer! The goal is to eventually write five articles, one for each of the game’s five broad segments, talking about the story in some detail and explaining how Metro 2033 appeared out of nowhere and weaved a masterful tale of hope and despair at the tail end of humanity’s run. This will be wildly self-indulgent, but since this entire site is basically me sitting in a darkened room making car noises with my mouth and playing make-believe that the entire internet relies solely on me for PC gaming information, it’ll fit right in.

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Ret-Talus: Dead King, Summoner, Bum Rusher

He may look intimidating, but his ebony fortress is decorated exclusively by Lovesac.

Ret-Talus, master of the Fallen Kingdom.

Many moons back I hollowed out a ventricle of my stony heart to contain my love for Summoner Wars, the masterpiece from Plaid Hat Games that I claim as my favorite board/card game ever. Sadly, I haven’t found the time (or brass) to write about it until now (excepting its inclusion in my Board Game Box Review, which does not actually count but masks my chagrin at least a little).

Now Summoner Wars is out on iOS, which means I’ve been playing far more games at once than I can keep track of. Which makes this the perfect time to jump on in and tell you all about why Summoner Wars is so incredible.

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Celebrating the 4th with Future Soldier

During cutscenes they don't wear their glowing glasses and battle gear, so I was never clear on which one I was.

A pack of patriotic pros.

Here in the States it’s Independence Day, in which we celebrate Benjamin Franklin burning down the White House with electricity, a distraction that allowed George Washington to conquer Yorktown while Betsy Ross falcon-punched Benedict Arnold, making the thirteen colonies free from taxes and stuffiness. The details are a bit fuzzy because nobody really kept notes back then, so we may never know the full story.

Four hundred years later, Americans are still up to some awesome stuff in Tom Clancy’s Ghost Recon: Future Soldier, which, like the story of our glorious nation’s founding, is all about four guys beating the stuffing out of foreigners while wearing snappy uniforms.

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