Category Archives: Index
Once again, we had a fantastic Best Week, perhaps because 2016 was a pretty terrific year for board games. Down below are the links to each day of lists — just click the picture to be whisked away to that day’s compilation, courtesy of Internet Magic!
Once again that sad moment is upon us. Best Week 2015 is over, leaving us with nothing to do but say goodbye. Below are links to each day’s catalog of the best games of the year. Just click any of the pics to be magically whisked away to the correct list. Until 2016’s compilation, take care of yourselves!
Another week, another collection of three titles from Small Box Games, and once again the legendary Small Box Games Curse takes effect. Two winners, one stinker, and one very small box.
Below the jump, just click one of the images to be whisked suddenly and immediately to the corresponding article, by the amazing power of special magic that is distinctly not Ancient Egyptian.
I do these index posts for two reasons. First, because I’m a bit obsessive about indexing. I just love it. Mmm, indexing. And second, because every time I write a multi-part series, there are one or two people who request that I compile all the parts into a melange of linky goodness. I’m going to pretend the second reason is the one that actually compels me to do it. Sure isn’t my OCD, nuh uh, nothing to see here.
Anyway, with 2013 days behind us, now is probably a good time to do the index of all my best-of and top-games stuff from last year. Before I forget. And also before it’s completely irrelevant. So here it is: all my favorite games from 2013, plus some from 2012 that came out at the tail end of the year or that I just counted as 2013 games for some reason. Enjoy, and here’s to 2014!
I recently finished a four-session play of the fantastic story-telling and map-drawing game The Quiet Year from Buried Without Ceremony, easily one of the indie-est board/card game designers I’ve had the pleasure of hearing about these last few years. The Quiet Year also happens to be one of the few boardgames I’ll gladly file under my “Why Games Matter” tag — it’s nothing short of compelling the way it assembles totally unique stories by a process of creative collision. It isn’t always an easy game to play, but it’s definitely a worthwhile one, if only because it will give you a window into your friends’ weird imaginations. I guarantee you’ll be surprised by what they come up with.
“But what is The Quiet Year, really?” you ask. Sorry, but one cannot be told what The Quiet Year is. I mean, you totally can be told what it is, but not here in the introduction. That’s an unreasonable expectation. The only solution is to read on.
It’s always a relief to finish a series and compile an index (it’s a freebie article, so hey!), but I’ll confess I’m going to miss the anticipation of discovering what comes next in the Minigame Library from Level 99 Games. At least this collection has enjoyed enough success that we’ll be seeing another at some point, and Pixel Tactics will be getting a sequel sometime this summer! For your reading simplicity, I’ve compiled all my reviews below.
A little over a month ago, my wife Somerset and I completed a tournament series of matches, deckbuild discussions, post-game commentaries, and extensive (maybe too extensive) after-action reports on our favorite board game, Summoner Wars. And just tonight, I realized that I completely forgot to index this massive undertaking. You know, for posterity and/or OCD fulfillment.
Well, I aim to set it right… aaaaand… done. Complete list of Summoner Wars Mega matches below.
I’ve finally finished writing up my synopsis of the story and themes of Metro 2033, a brilliant game and one of my all-time favorites. Below is the index. It’s a small index, since I only wrote five parts, but still, it’s below.
RPS Ascension, the game of Dominions 3: The Awakening as played by a handful of forumites from Rock, Paper, Shotgun, has finally come to an end. The early parts were some of the first articles I wrote here on Space-Biff!, so please forgive some of the rougher sections. I could go back and touch them up, but that sounds a lot like effort.
Unfortunately, the game didn’t end as we would have hoped—a broken PC and waning interest caused a couple players to drop out prematurely, as is sometimes the problem with Dom3. Still, it was an excellent game, and whoever won (I’m not 100% clear on that, actually. All I know is that I lost) certainly deserved it.
After the jump, the complete index.
It is with tremendous relief that I compile the index of everything I’ve written—or will write, I hope—about Runewars. Our game of Runewars took about 15 hours to complete—much longer than average—and over four times as long to write up. So without further ado (though with one further “read more” click), I present the index: