Kemet the Frog Jackal
Today I’m going to tell you about a board game that’s about as close to genius as a board game can get, while also being so straightforward that you’ll be upending the box thinking you missed a traitor mechanic or something — you know, the complicated part. It’s called Kemet, from the same company that put out the very admirable Cyclades a while back, and if your entertainment budget only permits you to buy one game over the next couple months, and if the folks in your gaming group can tolerate getting angry — I’m talking simmering, dagger-glaring, evening-ruining pissed off — then you can’t do much better than this one.
Let me show you why.
Alone Time: Decline and Fall of the Galactic Empire
Have you ever wanted to play a solo science fiction board game about running a galaxy-spanning super-empire that’s more Asimov than Herbert or Lucas? And carefully sheltering it from alien invaders, power-hungry usurpers, and squabbling offshoot empires? Or observing the rise of cults that worship your emperor as omniscient, sweeping galactic enlightenment movements, or the appearance of a future-predicting Institute?
And would you like that game to have tight, enjoyable, and logical rules?
Because if you answered yes to that last question, Struggle for the Galactic Empire is not for you. All that other stuff is in there though.
A Survivor/Killer is Born
A Survivor is Born.
At least that’s what Tomb Raider informs me, right before the credits roll. (Spoiler? Well then, here’s fair warning: mild spoilers throughout this writeup). And that — the concept of a survivor being forged from raw not-survivor material — is what I want to talk about. I must caution you though, I’m finding it difficult to talk about Tomb Raider. More on that below.
Together for the First Time: Stone & Relic
My admiration for Small Box Games is no secret, from John and Britt Clowdus’s bold cottage industry business model to their consistently high-quality components and portable boxes (which I haven’t managed to drag along on a vacation yet but absolutely will at some point). My only hangup in this love affair is that I haven’t fallen quite so totally for half of their games — as much as I adored Hemloch and Omen: A Reign of War, I found Tooth & Nail: Factions and Shadow of the Sun a bit wanting. Which is why I’m tickled pink about Stone & Relic, which is every bit as good as my two favorite SBG offerings. Maybe even a bit better.
A Valley Without Wind 2: Panic in the Ranks
Spike Ayleward was feeling pretty sure of himself when last we saw him. Sure, Demonaica was about to burst out of his dark ugly Keep and wreak hell upon the meager Resistance, but Spike had done his best to grow outwards in every direction, breaking down Windstorm Generators and installing fighters in the most secure locations. The Resistance had a tidy stockpile of food and scrap, morale was high, and Spike’s own powers weren’t looking too shabby now that he’d recovered the lost art of being a Staminist Mage.
Little did he know that Demonaica was feeling pretty sure of himself too. And with better reason.
Alone Time: The Grayking is Risen
The land is corrupted. The silent Grayking, brooding upon his throne in the Tower of Ash, is a far-reaching shadow upon Lassadar. We feel his presence in each of our days. His servants grow bold, stealing into our cities, inhabiting the alleys and dark places of our streets. They jeer at us from our mirrors, shaming our reflections.
So begins the introduction to Shadows Upon Lassadar, an exciting solo fantasy quest game from Todd Sanders, in which you take on the role of a young magic adept assigned the unenviable task of locking the three barrier gates that will keep the mysterious and powerful Grayking out of Lassadar. If that sounds intriguing, the good news is that you can make it yourself right now, for free.
As in, right now. For free.
Doth This Sun Rise or Set?
When John Clowdus of Small Box Games announced they were running a Kickstarter for three full games, the question that ran through America’s mind — nay, the world’s — was, “Will Shadow of the Sun be the same as Hemloch, but in reverse?” At least that’s what I was wondering, because although I’ve enjoyed most of the recent offerings from SBG (list of reviews here), Hemloch is probably my favorite of the three I’ve played so far.
I’m pleased to say Shadow of the Sun is absolutely doing its own thing. But since that’s the sort of all-purpose response you could drop about either your son Charles who’s finishing medical school or your son Ted who’s living hand to mouth off a smattering of Ponzi schemes, the better question is whether it lives up to John Clowdus’s other designs. Find out below.
Introducing: Alone Time
The question I’m most often asked, once people recognize me as the editor-in-chief and lead writer of Space-Biff!, is “How’d you accomplish all that?” Maybe that’s irrelevant, though it’s still nice to hear. The second question is usually “You write about all these amazing board games. But what if I don’t have any friends to play with?”
For the man on the street, I have all sorts of answers. “Use BoardGameGeek’s Gamer Database to find gamers near you,” I sometimes say; or “Call up old friends and wean them into it with simple games,” or “Improve your hygiene.” But for those who have tried all and failed, or those who just have some extra time on their hands, or those who really don’t want friends anyway, we’re happy to present a new series all about the board games that you can play with exactly one person: yourself.
Pat the Hat Smells a Rat
Originally, the plan was to write up a whole series on Omerta: City of Gangsters. Not a long one, maybe three or four entries, but a series nonetheless. But between Pat the Hat’s early misadventures and the few hours afterwards, I think it’s safe to say that Omerta well of surprises has run dry. Which means that the tale of what happened to Pat after his crew locked down Maine Avenue and started shooting for the bigtime — well, it’s also Pat’s last adventure.
A Valley Without Wind 2: Before Demonaica
As a big fan of Arcen Games, I’m mildly ashamed I never played the first A Valley Without Wind. Unfortunately, not too many other people did either, and quite a few who did apparently didn’t think much of it. Now the developers have released the sequel, and in a staggering display of good faith, have released it for free to anyone who purchased the original, promising tighter controls, more comprehensible systems, and — since this was a huge sticking point for many people — improved visuals. And by all (trusted) accounts, the improvements haven’t been for naught.
Well, that all sounds great to me, so I’ve decided I’m not going to miss out on yet another of Arcen’s games. I’m jumping in with both feet, sink or swim.









