How Space-Biff! Is Changing in 2014

Wee Aquinas worries he'll be replaced. Don't worry, Wee Aquinas, we still love you.

It’s been a bit longer than usual since I wrote anything here at Space-Biff!, and judging by the bags of mail piling up both in my inbox and just inside my front door, it’s been as hard on you as it has been on me.

Never fear! Space-Biff! will be resuming its regular programming shortly, and after the jump, we’ll give you a glimpse of what we’ve got planned.

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Rampage! RAMPAGE! RAMPAUGDGH!

What's with the lens-flare off the title?

That Pacific Rim was pretty much my favorite movie of 2013 says more (I hope) about the slowness of that cinema year than about my taste in film. On the other hand, it also predisposes me to love Rampage, a dexterity game that puts you in the shoes of a five-story kaiju bent on knocking the stuffing out of a pristine ocean-view city for no other reason than because ocean-view cities are always so dang smug about their ocean views.

Oh, and it’s one of the best dexterity games I’ve ever played.

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Theseus: Space Mancala

Apparently Sgt. Rickland has slain three gummy bears.

Sometimes life decides to deal me a harsh lesson in expectations versus reality. Like when I remembered how the space marines vs. aliens vs. greys vs. scientist survivors vs. parasites theme of Theseus: The Dark Orbit isn’t reality. Or when I discovered that the same game doesn’t even occupy the genre I was hoping. Yeah, life’s tough like that.

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Alone Time: Beyond Arkham

I have such doubts about the worth of my abilities, much like the mi-go that fly over the pyramids by moonlight.

It’s incredible to me how often board games imitate life. And I’m not just talking about how they have rules, smell best when they’re new, work fine whether played solo or as a team, and tend to be about trains a lot more often than we’d like. Sure, all of those things are pearly nuggets of truth, nested into board games to remind us of our mortality, but I’m not talking about those. Oh no, not at all.

Rather, I’m talking about how board games warn us about the return of the old things. Because not letting our planet get transformed into a chew-toy is pretty dang important, don’t you think? Anyway, what follows is a series of letters from one of my ancestors, one Leo Anderson, which happen to correspond exactly with some of the things that can happen in Eldritch Horror. Chills. Up my spine. Brrr.

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At Least They’ll Get Some Shade

"I'm hiring you to dig up dirt on the majordomo." "Aye sir, we can do that... like a MAN OF SPIDERS."

Here’s a situation for you to puzzle through. You’re a wealthy patrician seeking to consolidate your power over a kingdom that was recently annexed by a great empire. The surest route to success is to control the spoiled heir to the puppet throne, but there are two problems. First, the boy’s childhood governess is trying to do the same; and second, you don’t actually know the brat — though you do know a Socialite who knows a Florist who knows a Monk who knows the Prince.

How do you go about influencing the Spoiled Heir?

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Best Week 2013: The Index

I figured I'd put an actual good game on here. But only this once!

I do these index posts for two reasons. First, because I’m a bit obsessive about indexing. I just love it. Mmm, indexing. And second, because every time I write a multi-part series, there are one or two people who request that I compile all the parts into a melange of linky goodness. I’m going to pretend the second reason is the one that actually compels me to do it. Sure isn’t my OCD, nuh uh, nothing to see here.

Anyway, with 2013 days behind us, now is probably a good time to do the index of all my best-of and top-games stuff from last year. Before I forget. And also before it’s completely irrelevant. So here it is: all my favorite games from 2013, plus some from 2012 that came out at the tail end of the year or that I just counted as 2013 games for some reason. Enjoy, and here’s to 2014!

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Best Week 2013: The (Other) Games of the Year

The best bad board game of the year. What could it be?

Ahhh. The fifth and final day of Best Week 2013. Breathe it in. Breathe it. You smell that? That’s the scent of the ten best games of the year, not counting the genres we’ve covered thus far; so no fillers, expansions, solo, cooperative, or head-to-head games. Everyone on today’s list is playable with three or more players, occupies at least a couple hours, and — here’s the important part — is one of the best games of the year.

Also, we’ve got some investigative journalism for you. That’s right. You can find it all below.

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Best Week 2013: Head-to-Heads

The best part of this game was its awesome laser-cut meeples. For five space pennies, what was it?

Here we are on day four of Best Week 2013, and we’ve finally arrived at my favorite topic: head-to-head games. Dueling games. Nobody-else-to-save-you games. Can’t-blame-your- teammate-when-you-lose games. Two minds locked in ultimate combat, the only other people at the table mere spectators, holding their breath and occasionally mumbling unwanted advice before your backhand slap shuts them up again.

Because this is my favorite genre by far, in place of the usual top five list, today we’re looking at the top ten. Buckle up.

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Best Week 2013: Expanded

The game in this image isn't an expansion, but it's the closest I could find. I didn't play any awful expansions this year. Sadly?

Was this a good year for board game expansions? I have no idea. There sure were plenty of them, including a bunch of interesting additions for Netrunner and the Pathfinder Adventure Card Game. Even so, when it comes to figuring out which expansions were my favorites this year, there’s hardly any contest.

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Best Week 2013: The Appetizers

Five space pennies to whomever first identifies this turd. And also tells me about it in the comments, because what am I, a psychic?

“Filler games,” as defined by Webster’s Dictionary, are those delicious appetizers that are played nearly every game night while you wait for the one or two friends who always show up late. As such, they’re designed for a small group and take an hour or less to play, and they’re as simple as possible to avoid the awkwardness of finishing the rules explanation the moment your tardy friends arrive.

My gaming group has about five of those consistently belated buddies, so while this best-of list is limited to a handful of 2013 releases, it was tempting to include all of our favorite fillers we played this year: Stone & Relic, Master Plan, Infinity Dungeon, 7-Card Slugfest, Titanium Wars, String Doomworms, and The Agents. For all intents and purposes, we’ll pretend these fall under a runners-up category — though they really don’t, since a little bit like the Highlander, there can only be five.

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