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The SaltCon Diaries, 2014 Edition


Dragon’s Tiles! Dice Towers! Mayhem RPG! A ton of publishers, like Crash Games, Red Raven Games, and Gamelyn Games! War Command Haven! Ryan Laukat, Michael Coe, and other designers whose names we can’t remember! That’s how many there are!

All this and more, at SaltCon 2014! So come along, as Space-Biff! investigates exactly what it is that makes this board game convention the third-best in the Mountain West.

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Looks Like Regular Paradise To Me

These images are just about as close as the game gets to being post-apocalyptic.

Sometime halfway through playing Paradise Fallen, the most recent release from Crash Games, I mentioned the game’s post-apocalyptic theme. Probably as an explanation to why we were paddling outrigger canoes around a misshapen Hawaii for no apparent reason other than to check out a bunch of grumpy tribes, evil coral reefs, clouds of green mist, and freak whirlpools.

What. This game isn’t post-apocalyptic,” one of our players interrupted.

I insisted it was. If it wasn’t post-apocalyptic, I argued, why is it called Paradise Fallen? And why do the ration cards show tins of spam and emergency water baggies? I had to show him the game box, complete with its smouldering, beat-up Honolulu skyline, to persuade him.

“Huh,” he shrugged, and looked back down at his cards. “Looks like regular paradise to me.”

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