Category Archives: Board Game

Mini-Review: Infinity Dungeon

WHAT IS HE DOING TO THE MOOSE?

Minigame Library, Game #3: Infinity Dungeon

As part of a continuing endeavor to review all the games in the Minigame Library from Level 99 Games (note to self: do not include the word “game” in any future game companies), I sat down with a group of friends last night to figure out just what on earth Infinity Dungeon is all about. What follows is a true account of our passage through the three stages of Infinity Dungeon grief. Brace yourself.

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Three Zettabytes for Infiltration

"Of all the corps out there, why CyberSolutions?" you ask. This man, this Animal, breathes out another hot lungful, smoke curling between you like a snake. "Word is they've put together the hottest love-bot this side of the Mississippi," he says. "So who's got the hottest love-bot on the other side?" you ask. Animal grins, all yellow and grime. "On the other side, they ain't really bots."

There are all sorts of clever games coming out right about now. Some blend previously-disparate mechanics, others just refine them till they crackle. But today, I want to talk about something different, a game that has exactly three things going for it: a razor-sharp theme, a simple but effective risk-vs-reward system, and the potential for awful hilarious wonderful villainy. This is Infiltration, and although it isn’t pushing any envelopes or redefining its genre, it’s one of the best times I’ve had with a board game this year. It’s also affordable and easy to get your hands on to boot.

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Mini-Review: Blades of Legend

Future predictions: clever and silly but not amazing, good, good, and meh.

Minigame Library, Game #2: Blades of Legend

The game has gone from tense to intense; the cards are down, our eyes are fixed, and the pool of red plastic gems is long run dry. I have inadvertently assisted the enemy Master by slipping energy to her Wielders for much of the match before it became clear their allegiance does not sit with me. Only thanks to the deviousness of one of my own Wielders, a sharp young man of great potential whose easy smile belies devious inner workings, do we retrain even the barest thread of a chance. It’s Geoff’s turn now, and as he studies the lay of the land, the one path to victory is as clear as—

“How do we win this again?” he asks. Everyone looks up, and from the glazed look in their eyes I can see they’ve been wondering the same thing for the last half hour. Welcome to Blades of Legend.

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City of Abundant Mechanics

No matter what I do to this image, it always looks slanted. Maybe it's an optical illusion. More likely my poor editing skills.

Action Point Allowance System
Area Control / Area Influence
Auction / Bidding
Deck / Pool Building
Dice Rolling
Grid Movement
Hand Management
Tile Placement
Variable Player Powers
Worker Placement

So reads BoardGameGeek’s list of mechanics for City of Remnants, the most recent offering from Plaid Hat Games. It’s no secret that I’m Fanboy Prime when it comes to their debut title, the simple-but-deep Summoner Wars, but City of Remnants is a different creature altogether. The question is, does this wide collection of tools slot together into a coherent and graceful clockwork whole, or is it something more Frankensteinian? I’d like to say I have a concrete answer, but with so much going on, perhaps this is one game that defies ratings as much as it defies genre.

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Mini-Review: Master Plan

Did I choose to begin with Master Plan because it was the simplest of the Minigame Library's six games? Or because it had the shortest manual entry? Or because its theme caught my attention? No. I chose Master Plan first because its picture was the first one on the side of the box.

Minigame Library, Game #1: Master Plan

Since our attempt to review the Minigame Library from Level 99 Games failed thanks to our complete inability to manage our expectations, I’ve decided there’s just nothing for it but to review each of the six (mini) games in a more traditional manner. First up is Master Plan, the only game where you’ll get to take part in an obstacle course game show for supervillains. The prize: one million one billion dollars (that’s the game’s joke, not mine).

If the concept sounds lame, it’s because it is. If it doesn’t, then I’m afraid it is you who are lame, sir. Thankfully, Master Plan itself is a surprisingly good time.

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Summoner Wars Mega: The Index

I am so disproportionately proud of this image.

The sixteen factions of Summoner Wars faced off in epic battle.

A little over a month ago, my wife Somerset and I completed a tournament series of matches, deckbuild discussions, post-game commentaries, and extensive (maybe too extensive) after-action reports on our favorite board game, Summoner Wars. And just tonight, I realized that I completely forgot to index this massive undertaking. You know, for posterity and/or OCD fulfillment.

Well, I aim to set it right… aaaaand… done. Complete list of Summoner Wars Mega matches below.

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Vaulting Valkyries!

Somerset and I looked at the box front for a long time trying to determine what it is. We guess "war."

Of all the Small Box Games I own, this was the hardest to find a header for.

Before we start chatting about The Valkyrie Incident, let’s set the stage with some backstory! Shortly after I finished my reviews of Shadow of the Sun and Stone & Relic, John Clowdus, the owner of Small Box Games, proved himself a fine individual by shooting me a quick email. He thanked me for my previous reviews (of course, because he’s a gentleman) (also, you can find all of my previous SBG reviews here) (I don’t expect you to thank me too, but feel free if you’re so inclined), and mentioned that The Valkyrie Incident was another entry in his series of 2-player area control games. That got me all kinds of hot and bothered, seeing as how Hemloch and Omen: A Reign of War are my favorites of his designs.

And now here we are, at the precipice of finding out whether I liked it. Did it measure up to my two favorite Small Box entries? Was it every bit as gripping? Was the box appropriately small? There’s no alternative but to find out below.

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Another Auto Shuffler Review with Dan and Steve

When we smile, we smile only for you, Tom Vasel.

Space-Biff! is excited and proud to host another Auto Shuffler Review. Today, Dan Thurot is joined by Steve, recently promoted from his position as official cameraman, as they review the Level 99 Games Minigame Library. According to this dynamic duo, they intend to review all six games contained in the Minigame Library in under four minutes… total.

Sure, guys — we’ll believe it when we see it. Video below.

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(Half) Alone Time: Sorrow of Salilth

Beleaguered by social stigmas and casual racism, that is! Nah, I'm messing with ya. Here be demons and magic apocalypses and other simpler problems.

The beleaguered city of Salilth.

First Light. We wake to cold and to sound of screams outside the gates of Salilth. Jewel of the cities of Lassadar, home of our citadel and one of the great centers of the Council of Wardens, is surrounded. It is the time we have feared would arrive — the Grayking is come. We Wardens have prepared as best we as are able but will it be enough? I seems we are to be the first to meet openly with he who was once our brightest promise.

With an intro like that, we know immediately we’re looking at another entry in the Shadows Upon Lassadar series by Todd Sanders. I talked about the first one a couple weeks back, and found it to be both an excellent example of solo boardgaming and completely free. Except for the price of ink and paper, of course. Oh, and scissors! You’ll need those too. As for the two questions that are undoubtedly hanging precariously from the edge of your tongue — whether Sorrow of Salilth is also free, and also wonderful — well, the answers lie below.

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Kemet the Frog Jackal

This makes me miss Age of Mythology. And wish it had been a better game.

Today I’m going to tell you about a board game that’s about as close to genius as a board game can get, while also being so straightforward that you’ll be upending the box thinking you missed a traitor mechanic or something — you know, the complicated part. It’s called Kemet, from the same company that put out the very admirable Cyclades a while back, and if your entertainment budget only permits you to buy one game over the next couple months, and if the folks in your gaming group can tolerate getting angry — I’m talking simmering, dagger-glaring, evening-ruining pissed off — then you can’t do much better than this one.

Let me show you why.

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