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nice foreheads, my bros

Working my way through the recent catalog of design collective Prospero Hall — including the rather good Jaws and How to Rob a Bank — I’ve been struck by just how different each title is from its peers. Until Horrified. In this one, the spin is that each play features two or three of the game’s six unique monsters, resulting in dozens of possible combinations and interactions. You know, much like last year’s Villainous.

Except when you get right down to it, Horrified is its own beast. For one thing, it’s a cooperative game. For another… well, let’s talk.

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Killer Shark Do Do Do-Do-Do-Do

You know what's down there.

I tend to be exacting when it comes to licensing properties for board games. If you’re going to be granted a license, use it. Don’t just slap a deck-builder over the top and call it good.

In that regard, Jaws doesn’t smell of fresh spackle and cheap paint. That’s brine with undertones of chum. Jaws takes the essence of the film’s two halves — the grumbling tension of the beaches, the snarling tension of the open ocean — and writes them in ink and cardboard. It’s suspense incarnate, lurking under the surface with three tons of muscle and a razor-filled mouth as wide as a sharking boat.

In other words, the board game adaptation of Jaws does right by its source material. There isn’t much more to say than that.

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