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Mega-City Two

For the briefest moment, I considered the title, "The Palatization of MegaCity Oceania." Which, of course, would mean the C is pronounced as SH. But that seemed both too harsh and too obscure. Guess which stopped me?

In the distant future, people will look back and laugh at our urban planning. All these streets and parking lots, these single-story houses and abandoned warehouses. Such horizontal waste, they will say from the lofty towers of their arcologies, daintily sipping their own recycled piss.

Will they say similar things about how underutilized our stacking games were? In all likelihood, at least if Jordan Draper and Michael Fox’s MegaCity: Oceania is the best we’ve got.

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Two Minds About Untold

Publishers: When you don't upload a box image, this is what you get. And studies have shown that you sell 15000% fewer copies as a result.

Brock: Do you hear that? On the wind? It’s a whisper, drifting from the remotest corners of tabletop gamedom…

It’s not a gaaaaame.”

This time on Two Minds About, Dan and I take a look at Untold: Adventures Await, from designers John Fiore and Rory O’Connor. Did this box transport us to new worlds? Were we ensorcelled by its rapturous cardboard mendacity? Read on to find out!

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