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Scooping Rick Steves
I owe Abroad an apology. When it first landed on my doorstep, I set it aside for a solid month. My assumption was that it was another ultra-light globe-trotter, absent serious tension and disconnected from the locales it was asking me to explore. A game about travel, but not really about travel, if you take my meaning. Not to throw any specific shade here, but I figured it for a Trekking the World clone.
Designed by Rodrigo Rego and Danilo Valente, Abroad is anything but a clone, and it certainly doesn’t feel disconnected from its geography. If anything, it hews closer to the Let’s Go! series by Josh Wood, which invited us on vacations to Japan and France. Those titles drew us in with both tourist traps and local color, the unique contours of their cities, even the way these places’ infrastructure might require transit, downtime, or some extra effort to uncover something off the beaten path. The main distinction, of course, is that Abroad covers a continent rather than a single country. The remarkable thing is that it still manages to feel like a real place — and a highly competitive one at that.
Sick Rift, Bro
Longtime readers may recall that I’m a bit of a snob when it comes to location-grabbing horizontal area control games, a.k.a. Battle a-Line-ks, a.k.a. Schotten-tots. Don’t know what I’m talking about? Why, none other than titles such as Omen: A Reign of War, Haven, and Air, Land, & Sea, all of which put their own spin on this simplest of genres.
Now I have a fourth favorite: Carlo Bortolini’s Riftforce. The trouble is that its spin is best expressed via numbers.

