Runewars Mega, Year 5: Scattering the Horde

Time for a plot twist!

After four years of preparing for war, the Latari elves direct their attentions northward.

The Uthuk chieftain was emboldened by the Year of the Drought. The Daqan Lords had been beaten to the verge of submission, the Latari apparently had no stomach for warfare, and Old Man Waiqar would surely be outmatched by the sheer numerical power that was now flowing east through the red corridor. The chieftain’s head was full of shifting plots, and his warlocks were powerful after years of access to the libraries of Forge, Vynelvale, and the Lost City.

Unfortunately for the chieftain, this is where my tale twists, and the people of Terrinoth find themselves trading their terror of one horde for terror of another.

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Runewars Mega, Year 4: Drought

If I were a berserker, and my demonic chieftain used me as a delaying force, I'd get even like Steven Seagal.

Destroyed Greyhaven, the tense border between Waiqar's undead legions and the Uthuk Y'llan barbarians.

In those days very few humans had any talent for the magical arts. Still, there were a few among the Daqan who fancied themselves privy to future events, whether by methods of scrying or reason. Their petition to their concerned lords was one of avoiding war: they claimed that with Old Man Waiqar now amassed on the borders of Uthuk holdings, the two dark threats to life in Terrinoth would soon enter into a bitter struggle, thus annulling any real danger to humanity.

The Daqan Lords were divided. Of course, to believe that the horde would halt their advance was a fool’s hope. Andira Runehand would have pointed this out had she been present at court, and it’s possible that her voice would have been enough to sway the more timid lords. However, she was still in the mountains observing the tides of Uthuk reinforcements that were now free to march straight from the baked lands to the Lost City, and so her counsel was never given. And so the Daqan Lords were unprepared for the fourth year of the War for the Dragon Throne, which has come to be called by historians the Year of the Drought.

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How to Pose as an Indie Reviewer

<Insert hilarious pun.>

Conquest of Elysium 3, a typical indie game. As in, not AAA.

It’s hard to jumpstart a career as a AAA reviewer these days. The market is competitive, and the whole reason you play eighteen hours of games a day means that “competitive” sounds about as appealing as licking a plantar wart.

Have no fear! By following these 20 easy steps, you too can soon be reviewing indie games with the best of them. As we go along, we’ll take a look at an actual review of an indie game as an example of how to pose as an indie reviewer (Conquest of Elysium 3 review, found here).

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Runewars Mega, Year 3: Corridor of Red

If you could talk to the monsters, what would you say? Regardless, they would likely respond "Gwargulgaugh!"

Uthuk monstrosities gather for a march on the Dragon Throne.

News of the Uthuk defeat by a pack of dragons spread across Terrinoth faster than wildfire—much faster, since wildfire could have taken years. Now the Uthuk were the momentary laughingstock of the continent, owing to the natural desire that folks have whenever a world-ending threat appears on the fringes. People wanted to believe the Uthuk advance had been clipped short, but they were forgetting that the Uthuk Y’llan already held the ancient Dragon Throne and the city of Forge, and while reasonable men might have encountered their first great defeat and faltered, the Uthuk knew little of fear.

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Runewars Mega, Year 2: The Hunt

I was thinking about how little you can accomplish in a year, but then I realized that sieges aren't taking three-plus years. So really, the inhabitants of Terrinoth are all quite amazing.

The second year of the War for the Dragon Throne begins.

The winter was long—so long that some folks began to speculate that it was never to end. A few hedge-prophets declared it the end of the world, only to reverse their stories and preach deliverance when spring broke at last. The four nations, however, were cursing the winter long into spring…

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Runewars Mega, Year 1: Raising the Lost City

Many have questioned why Red Scorpion, being a smart and ambitious girl, would ally with the vicious Uthuk. The secret reason is that the Uthuk are the only race in Terrinoth to refrain from calling her by her old bandit name, "Hooty McBoobs."Scorpion

Red Scorpion, champion of the Uthuk tribes, journeys to the mysterious desert that lies at the center of Terrinoth.

As with most bad things in Terrinoth, the War for the Dragon Throne began with a horde of demon-worshipers pouring out of the baked lands like an overflowing skin of liquid sulfur. Their numbers were so many that centuries of scholars have debated how the deserts could bottle up such a host of restless souls. Some said that the Uthuk Y’llan tribesmen lived stacked beneath the sand; others that they marched out of an oily and steaming sea. A few maintained that the Uthuk simply appeared more numerous due to their vicious nature—that one Uthuk berserker was equal to fifteen of the freeshields who protected the Seven Cities. We may never know. The Uthuk are not as they once were. Neither are the Latari, nor the Daqan, nor Old Man Waiqar.

I get ahead of myself. This is the story of how the ancient Dragon Throne reemerged, and how one of the four great nations claimed it. It begins with Red Scorpion, a former bandit and current adventurer, her services sold to the Uthuk Y’llan and her mind piqued by the mysteries of the Crying Stones.

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Long Walks on the Beach: Dear Esther

Screenshot taken from the spot where I saw a ghost. I think.

One of the many poignant images from Dear Esther.

I’m having a hard time pinning down Dear Esther. After reading a few other opinion pieces, reviews, and theories, I think the feeling is mutual. Which is fine, since I suspect that’s exactly what creator Dan Pinchbeck was going for.

So I’ll put it this way: what does a fatal car crash, a syphilitic goatherd, a blinking radio aerial, a navy of paper boats, and a stunning cave create when combined? Answer: I have no idea. But it’s interesting all the same.

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Upcoming: Runewars Mega

The game also contains them, but those hugely tall pieces are heroes, not giants. It's possible to see one in the distance, in the mountains.

The human Daqan Lords face off against the Uthuk Y'llan barbarians.

Loyal Space-Biff! readers (both of you!) may have noticed that the number of articles has declined over the last pair of weeks. This is because I’ve been working with some friends on something extra special. Starting on Monday, I’ll be posting a miniseries covering an epic play of one of my favorite boardgames: Runewars. This is an excellent specimen of boardgaming at its best from Fantasy Flight Games and designer Corey Konieczka (whose games I’ve prattled about twice before). We’ll be using both the base game and the expansion, Banners of War (by designer Andrew Meredith). The series will be spread out over eight parts, and will be updated every Monday and Thursday. Should be fun.

That’s the bulk of my announcement. If you want details on the game, they’re posted below.

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La Piña de La Muerte: Pineapple Smash Crew

Everyone I've mentioned this game to has assumed that the pineapples are literal. Which would be a game I'd play.

The opening screen of Pineapple Smash Crew, which leaves little doubt about the type of pineapples being smashed.

The world’s fastest man can run about 12 meters per second. The world’s slowest explosion travels about 1800. What can we learn from this? That we can do a way better job of motivating Olympic runners.

Pineapple Smash Crew from Rich Make Game (Rich Edwards making games) is all about Outrunning the Fireball. Also pineapples. You know, to cause the fireballs.

I’m sure there isn’t a person on earth who wouldn’t get a buzz from escaping an explosion. But in a game where you’ll be doing exactly that at least a couple times every minute, can the thrill last?

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RPS Ascension: Crossing the Diluphe (Winter, Year 2 and Spring, Year 3)

Raidon thinks little of Ichiro’s tactics for peace—snatching missives! Shaking like a child before the cyclops-god! Pandering to the whims of foreign pretenders! Raidon strains to remember that war was not prudent in the past, but a year of preparations has been unkind to Raidon’s spirits. He can hardly remember when he was Akenbei’s favorite, twelve months and a thousand years ago, when Raidon and his god had fought side-by-side to conquer the so-called “independent” tribes of Western Antopeos.

Since returning to Roca to restore order (order which was not nearly so abandoned as Ichiro had made it to sound), Raidon’s eyes have turned increasingly to the Marverni fortress that sits visible on the horizon: a fort that stands high above the marsh it protects. As part of the agreement between the Yomikind and the Marverni, both the ramparts in Roca and the swamp fort at Diluphe have stood sentinel, always watchful of the mutually-distrustful neighbors.

The Dom3 version of CTF-Face.

The ramparts of Roca and the swamp fort of Diluphe, both host to sizeable garrisons.

Raidon would see that fort torn to the ground and its stones drowned to the bottom of the muck of Diluphe. They have waited so long in preparing for war that they seem weaker than ever. Akenbei sits in the great hall and drinks fermented rice. Raidon’s friend Rai slowly dies of rot in a distant land. Ichiro can hardly remember how to lead those few men who will follow his commands. Even if his peers—and his god—have forgotten it, Raidon knows that war is coming. And what better way to begin it than by tearing down that abominable ever-visible sentinel?

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