Author Archives: Dan Thurot
Who Would Want to Rule an Ice Garden?
Playing a game that boasts all your favorite elements but still doesn’t click is sort of like picking up a mouth-watering chili dog, taking a deep breath of its spiced perfection, then digging into a bite of jello and mushrooms. Or leaning in for a kiss and instead getting a faceful of echidna. Or looking forward to your favorite sibling’s birthday party only to arrive and discover they’re now engaged to your worst enemy.
I could go on. The point is, that’s The Lord of the Ice Garden in a nutshell.
A Bingo Ate Your Baby
Back in the winter of 2005, I spent one morning of every week volunteering in a retirement home. It was a rewarding time in its own way, but also rather ho-hum, especially because my job was to play bingo or bunco with the residents. For four hours straight. Not kidding, I’m occasionally bored awake by dreams of that ceaselessly shaking bunco cup. Night terrors would at least be interesting.
So when I cracked open the rulebook for Dingo’s Dreams only to discover a riff on bingo, the fact that it had been designed by Alf Seegert and illustrated by the prime target of my affection, Ryan Laukat, didn’t do as much for me as it might have otherwise. A pair of fantastic designers and artists making a ritzy version of bingo?
Oh.
Getting Divorced
Last weekend, Somerset and I got a divorce. And we enjoyed ourselves so thoroughly that we later got three or four more.
Naturally, I’m referring to Kune v. Lakia: A Chronicle of a Royal Lapine Divorce Foretold, a game with such a run-on title that it might as well be a review in and of itself. Just yesterday I looked over another game by the same publisher, a little ditty called Pocket Imperium. While that game was technically competent, it was also mind-numbingly dull. Kune v Lakia sits on the other side of the spectrum: It may be a mess, but what a mess it is!
Is That an Imperium in Your Pocket?
Ah, how to capture the vastness of space within the meager centimeters of one’s own pocket? How to distill the heady essence of discovery, growth, technological innovation, and war into a slim package? How to run an empire without the nitpicky details of running an empire?
Short answer: you don’t.
Dragon… PUNCH!
There comes a moment in all our lives when we must kick and throw and taunt and launch fireballs, to say nothing of the possibility of launching an electric uppercut. For many of us, that moment goes by the name
DRAGON
PUNCH
and pretty much centers around either standing in an unbearably long line or passing the time at a crummy restaurant.
Evolution Evolved
If you haven’t played Evolution from North Star Games, you’ve been missing out. Not only was it incredibly smart, rightly portraying evolution as a raging contest of one-upsmanship between ever-changing species, it was also one of my favorite games of last year, and has been a regular feature at Château de Thurot game nights for so many months that we now play hands in between discussions about our vestigial kidneys and budding telekinetic powers.
Well, for all you creatures who missed out on the first (and second) of Evolution’s appearances, here’s your chance to finally shed that tail. Climate is soon in coming, and it’s set to heat things up a bit.
Keep Away
I’ve mentioned the Small Box Games Curse before: that for every three titles they release, there will be one I love, one I like, and one I hate. Well, with both Soulfall and Hordes of Grimoor having captured my fancy, there probably wasn’t ever much hope for Keep.
Hordes of Tiny-Omen
One of the things that always stands out about John Clowdus’s designs is just how much gameplay he packs into a tiny package. As it should be — after all, his guiding principle is written right into the name of his company, a manifesto laid bare for all to see. These may be Small Box Games, but that doesn’t mean they should be inconsequential.
And for the most part, Hordes of Grimoor makes good on that tradition.
Hold Your Breath and Count to Ten
What’s the difference between a Skyfall, a Spyfall, a Seafall, and a Soulfall?
No really, I’m asking. I don’t even get it. After about ten seconds, my brain morphs that sequence of words into mush. Then again, maybe it’s just me trying to parse how I feel about Soulfall.
Raiding the Troll Hole
I’ve never thought of a “Troll Hole” as anything other than the seedy dance bar on the north side of the city. Now, thanks to Oink Games — the same company that gave us the tiny-but-sublime Deep Sea Adventure and A Fake Artist Goes to New York — the phrase has taken on a far gentler meaning. As in, a humid, stinky, and pitch-black earthen hole where a troll stashes its jewels. And it’s my task to steal as many as I can before the troll figures out what’s afoot and beats me silly with my own leg.









