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That Magnate Moment

Once again, I struggle to escape from the shade of "Magnates, How Do They Work?" as the best title for anything ever.

James Naylor’s Magnate: The First City is an ambitious opening act, a fact only made more appropriate by its wicked irony. In my preview, I compared it to Monopoly. Plastic buildings, paper money, rents, dice. They even share a setting, focused as they are on unregulated property development. It’s almost as though the entire real estate industry is so shot through with corruption and profiteering that its only natural gamification is get-rich-quick fantasies.

Unlike Monopoly, though, Magnate’s satirical perspective hasn’t been neutered by corporate plagiarism. Instead, it rushes toward a single inexorable conclusion. This will undoubtedly be the game’s most controversial aspect, but to strip it away would be to remove the whole reason Magnate works, both as a plaything and as a statement.

I’m speaking, of course, about that game-ending housing crash.

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Housing Crash: A Look at Magnate

Naturally, I reflexively went with "Magnates, How Do They Work?", but that title was already taken by my Food Chain Magnate review. Sigh.

It’s both accurate and misleading to say that James Naylor’s Magnate: The First City is a good version of Monopoly. Accurate because it’s a satirical take on unbridled capitalism that would do Lizzie Magie proud. Misleading because the two really don’t have much in common, aside from paper money, city development, plastic houses, and dice. Okay, saying that out loud makes them sound really quite similar. They’re not.

Seriously, they aren’t alike at all. You should keep reading. I promise.

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