Space-Cast! #17. Making Magnates Work
What goes up must come down. That’s the proposition of James Naylor’s Magnate: The First City, the modern Monopoly that sees its housing boom through to the inevitable bust. Today, James joins Dan to chat about real estate development, game development, and what makes Humbleburg more of a “first” city than the many counter-examples that are undoubtedly popping into your head.
This month, we’re making a donation to the National Alliance to End Homelessness. Please consider making a donation of your own or searching for ways to help your local homeless community.
Listen over here or download here. Timestamps can be found after the jump.
Timestamps
1:45 — getting to know James Naylor
4:30 — Naylor’s design roots
12:00 — describing Magnate: The First City
16:50 — developing Magnate
20:31 — the “Crash”
26:45 — is such a monumentous occurrence invalidating?
32:45 — satirizing capitalism
44:08 — balancing the toybox against the message
53:15 — why is all the good stuff in the expansion?
59:13 — raising money for homelessness
1:02:29 — what does James want someone to get out of Magnate?
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Posted on November 30, 2021, in Podcast and tagged Magnate: The First City, Naylor Games, The Space-Biff! Space-Cast!. Bookmark the permalink. Leave a comment.
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