Everything about Ruination, the post-apocalyptic game of feuding post-apocalyptic maniacs by Travis R. Chance, screams in neon color squiggles that it would be the perfect eccoprotic for a trashy mood. Vibrant colors, thick miniatures, dice. Dice for days. Dice for miles of dusty motorbike trails. This is what the warboys play when Max Rockatansky isn’t helping Imperator Furiosa steal their rigs and breeders.
So why has Ruination left me colder than the wasteland after dark? Witness me as I try to explain.
Somewhere underneath the dudes-on-a-map genre lurks an even more specific subgenre, the dudes-on-a-map-beseech-the-gods-for-aid genre. For short, the “god-botherer.” You know the type. Cyclades, Kemet, Blood Rage, Rising Sun. They’re an excuse for ordinary plastic molds to genuflect and summon something far greater. Those little dudes are going about their business when — blammo — here comes a table-trembling hulk of sculpted muscle and claw. The elder plastic.
At first glance, John Clowdus’s Mezo is another god-botherer. It has dudes. It has gods. It has the appropriate gap of scale between said dudes and said gods. But because Mezo was designed by John Clowdus, his first-ever title that isn’t a Small Box Game, it’s anything but a ripoff or an homage or just another god-botherer. If anything, it’s probably best described as “three or four bidding games at the same time.”
It isn’t reasonable to expect that you’ll master Grand Rodiek’s Imperius on the first play. Crud, I’ve written about it twice before — once as Solstice, again as a preview — and still I’m uncovering new tricks. For example, the “lose to Adam even when I’m ahead by ten points” trick.
Let me explain it for you. Then you too can be a professional Imperator.
Ah, the Western. I’ve waxed eloquent about it before. It’s easy to do, really. Picture sunsets and six irons at the same time, imagine breaking a horse while breaking ore, and utter silly swears like “goldarn” and “skinny as a sack of deer horns.” For such an iconic genre, there are hardly any games set in the Old West. Fewer good ones.
Western Legends hopes to make up for that deficit. All of it, in fact. How? Well, none other than by featuring a dozen dusty-trails tales rolled into one. And the biggest surprise of all is that it does a decent job of it.
If you’ve been following Space-Biff! for more than a Thermopylae minute, you’ll know that I’ve mentioned Omen: A Reign of War once or twice. This is one of those rare games that opens with a bang and just keeps going, producing more kicks per minute than a two-story dojo. Now its creator, John Clowdus, has signed with Kolossal to give his small-box classic a bigger-box treatment, including a third entry in the series that steps away from the warring demigods of Greece and toward the warring demigods of Persia. So, you know, it’s super original.
Anyway, what makes Omen such a great game? Let’s take a look.
But here’s the thing. Imperius — which is Solstice but with some significant polish, expanded artwork, and a way more generic name — is coming to Kickstarter tomorrow, and I want to tell you why it should be the target of your latest machinations.