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The Wheel Turns Again: A Look at Imperius

Just in case you didn't remember that Dune was Rodiek's inspiration.

Remember Solstice? It would be forgivable if you didn’t, since it’s one of the few games I’ve featured for Best Week that nobody actually played.

But here’s the thing. Imperius — which is Solstice but with some significant polish, expanded artwork, and a way more generic name — is coming to Kickstarter tomorrow, and I want to tell you why it should be the target of your latest machinations.

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Wheels Within Wheels Within Wheels

Solstice; or, Another Game Based On Dune

After the iterative cleverness of Cry Havoc, which entrusted its players with the command of four highly distinctive factions, I’d gladly play almost anything designed by Grant Rodiek. Hence the initial allure of Solstice. Unlike Cry Havoc, however, Solstice would be a small production. No significant asymmetry, no mini sculpts, no fist-pumping Trogs. Just a fast-playing, hard-hitting, no-prisoners card game.

And hoo boy, is it devious.

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