Berserk Drives Me Berserk

RAWR vs STOIC. If you want to make your fantasy universe edgy, in place of confiscating all the ladies' shirts, maybe invert this stereotype? I literally weep at the injustices the elves deal out every day.

You might recognize Berserk: War of the Realms as the Russian card game that was on Kickstarter a while back, the one that generated some controversy over its inclusion of scantily-clad (or not-at-all-clad) mythological ladies. You know, the project that eventually included both the original non-clothed and new tiny-bra-wearing art in order to appease both the Artistic Integrity and Nudity Is Wrong crowds.

Or maybe you don’t recognize that at all, because board game controversies are almost always silly like that. It’s one of the things I love about the hobby.

Anyway, Berserk has been out for a little while now, and I’ve been playing it ever since its first release. And while there are still quite a few things I have to explore… hm, that sounds wrong. I’ve been playing with the non-nude cards, in case you were wondering.

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C3K is K4Me

Chocolate, meet Peanut Butter.

I don’t believe there’s anyone alive in the world of board games who’s managed to corner the Awesome Light Wargame With Badass Mythological Miniatures niche so well as Matagot, as evidenced by Cyclades being one of the best games of 2009 and Kemet knocking everyone’s socks off in 2013. Proof, and more proof (at least for the Kemet half of that claim).

Now Matagot has put out an expansion aimed at anyone who owns both of those masterpieces. It’s C3K, or the Creatures Crossover Cyclades/Kemet expansion, and it’s… well, let’s take a look.

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Cave Eeeevil

What better way to celebrate the birth of my daughter than by writing about all-hungering evils that inevitably awaken from deep dreamless slumber to ruin everything in sight with their ear-rending wails and soggy maws? I think, for the first time in my life, I'm an expert on the topic.

How best to describe Cave Evil? Picture me, if you will, seated in front of you; probably on a futon, and likely with my feet comfortably seated atop a gliding ottoman, though the ottoman isn’t strictly necessary. I have both hands raised, about three feet apart: “On my right,” I say, motioning with the appropriate hand, “is the most eurogamey Eurogame possible. Unthematic, spit-polished mechanics, usually about appeasing some local medieval lord. Or often trains.”  Now I gesture with the other hand, just to help you keep up. “On the left we have the most trashy Ameritrash game of all time. Theme so thick you can’t breathe without getting a cough. Lots of rules that don’t necessarily mesh into a coherent whole, but instead excel at telling a memorable story.”

Can you guess where Cave Evil falls on my unusually elegant and accurate scale?

If you guessed on the right, with the Eurogames, you’re so wrong you just might be in the wrong place. Are you sure you’re interested in board games? Though to be fair, if you guessed the left hand, you’re also wrong. See, Cave Evil is actually about half a mile down the block on my left, at the grocer I never go to because it doesn’t stock good yogurt.

What I’m saying is, Cave Evil is the most unrepentantly, true-blue, defiantly Ameritrash game I’ve ever played.

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How Space-Biff! Is Changing in 2014

Wee Aquinas worries he'll be replaced. Don't worry, Wee Aquinas, we still love you.

It’s been a bit longer than usual since I wrote anything here at Space-Biff!, and judging by the bags of mail piling up both in my inbox and just inside my front door, it’s been as hard on you as it has been on me.

Never fear! Space-Biff! will be resuming its regular programming shortly, and after the jump, we’ll give you a glimpse of what we’ve got planned.

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Rampage! RAMPAGE! RAMPAUGDGH!

What's with the lens-flare off the title?

That Pacific Rim was pretty much my favorite movie of 2013 says more (I hope) about the slowness of that cinema year than about my taste in film. On the other hand, it also predisposes me to love Rampage, a dexterity game that puts you in the shoes of a five-story kaiju bent on knocking the stuffing out of a pristine ocean-view city for no other reason than because ocean-view cities are always so dang smug about their ocean views.

Oh, and it’s one of the best dexterity games I’ve ever played.

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Theseus: Space Mancala

Apparently Sgt. Rickland has slain three gummy bears.

Sometimes life decides to deal me a harsh lesson in expectations versus reality. Like when I remembered how the space marines vs. aliens vs. greys vs. scientist survivors vs. parasites theme of Theseus: The Dark Orbit isn’t reality. Or when I discovered that the same game doesn’t even occupy the genre I was hoping. Yeah, life’s tough like that.

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Alone Time: Beyond Arkham

I have such doubts about the worth of my abilities, much like the mi-go that fly over the pyramids by moonlight.

It’s incredible to me how often board games imitate life. And I’m not just talking about how they have rules, smell best when they’re new, work fine whether played solo or as a team, and tend to be about trains a lot more often than we’d like. Sure, all of those things are pearly nuggets of truth, nested into board games to remind us of our mortality, but I’m not talking about those. Oh no, not at all.

Rather, I’m talking about how board games warn us about the return of the old things. Because not letting our planet get transformed into a chew-toy is pretty dang important, don’t you think? Anyway, what follows is a series of letters from one of my ancestors, one Leo Anderson, which happen to correspond exactly with some of the things that can happen in Eldritch Horror. Chills. Up my spine. Brrr.

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At Least They’ll Get Some Shade

"I'm hiring you to dig up dirt on the majordomo." "Aye sir, we can do that... like a MAN OF SPIDERS."

Here’s a situation for you to puzzle through. You’re a wealthy patrician seeking to consolidate your power over a kingdom that was recently annexed by a great empire. The surest route to success is to control the spoiled heir to the puppet throne, but there are two problems. First, the boy’s childhood governess is trying to do the same; and second, you don’t actually know the brat — though you do know a Socialite who knows a Florist who knows a Monk who knows the Prince.

How do you go about influencing the Spoiled Heir?

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Best Week 2013: The Index

I figured I'd put an actual good game on here. But only this once!

I do these index posts for two reasons. First, because I’m a bit obsessive about indexing. I just love it. Mmm, indexing. And second, because every time I write a multi-part series, there are one or two people who request that I compile all the parts into a melange of linky goodness. I’m going to pretend the second reason is the one that actually compels me to do it. Sure isn’t my OCD, nuh uh, nothing to see here.

Anyway, with 2013 days behind us, now is probably a good time to do the index of all my best-of and top-games stuff from last year. Before I forget. And also before it’s completely irrelevant. So here it is: all my favorite games from 2013, plus some from 2012 that came out at the tail end of the year or that I just counted as 2013 games for some reason. Enjoy, and here’s to 2014!

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Best Week 2013: The (Other) Games of the Year

The best bad board game of the year. What could it be?

Ahhh. The fifth and final day of Best Week 2013. Breathe it in. Breathe it. You smell that? That’s the scent of the ten best games of the year, not counting the genres we’ve covered thus far; so no fillers, expansions, solo, cooperative, or head-to-head games. Everyone on today’s list is playable with three or more players, occupies at least a couple hours, and — here’s the important part — is one of the best games of the year.

Also, we’ve got some investigative journalism for you. That’s right. You can find it all below.

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