New Year, Old Year: 2023 Revisited
Day Three! Tricksy!
Gosh, that’s a lot of trick-takers. I’ve played so many. I think I will never stop.
Unfortunately, the broadside of new trick-takers means I haven’t revisited some of these. Specifically Aurum and For Northwood! I’ll have to trust my former self that they were worthy inclusions on a list such as this, because while I remember them with a vague fondness, they don’t exactly spark tangible recollection. Memory itself is a trick sometimes.
The others… what can I say? New printings of both Schadenfreude and A Very Civil Whist caused me to revisit them this year, which might seem to impose some recency bias, except both of them had definitely stuck in my head as excellent options. Schadenfreude in particular is still my favorite “pure” trick-taker ever designed, while A Very Civil Whist is just such a darn cool way to portray history. I think I would put both of them on a more updated list of top trick-takers.
That leaves two. Sail is one I haven’t revisited, despite my full intentions to play the legacy version by Taylor Reiner. Actually, that’s probably why I haven’t been back. Funny how that works sometimes.
The Barracks Emperors, on the other hand, is one I’ve used periodically to show people what a hybrid trick-taker can accomplish. That makes it a strange bedfellow to some of the other games on today’s list; it really has nothing to do with Schadenfreude or even A Very Civil Whist. We’ve seen a few other games use trick-taking to fuel their actions. Arcs springs to mind. More and more, I’m interested in games that hybridize systems like this to create something wholly new.
Whew, that was an easy one! Maybe the next page will be more puzzling.
Posted on August 24, 2026, in Board Game, Retrospective and tagged Best Week!, Board Games, Retrospective. Bookmark the permalink. 12 Comments.

I love when you revisits your thoughts like that. And I hope I’ll be able to try Pilgrim one day. Seems like a banger.
Thanks, François-Xavier! I also hope you get to try Pilgrim.
I’ve tried Spots with three different groups and all of them found it too punishing and too long. It’s just so charming looking though!
2023 was a solid year. I think The British Way was the biggest stand-out for me, in how it was able to say so much using the stripped-down COIN system. I have the expansion on pre-order and look forward to giving it a go.
I went far out of my way to obtain a copy of Pilgrim on your recommendation and I have to say you are spot on and it was well worth the effort. It’s one of the best Euro style games that I have played in a very long time.
Whoa, that’s great! Honestly, everyone I’ve introduced Pilgrim to has reported having a wonderful time with it. I really don’t understand how it’s been treated post-Spielworxx.
So, I’m not an avid record keeper of my game purchases, so can’t narrow the influx of games to a specific year, but in the spirit of this piece (looking back at Dan’s hot takes from a distance and asking whether they hold up), I have just over my shoulder a “pride of place” game shelf featuring 20 games amassed over an assorted number of years.
These are essentially the top 20 games most special to me for one reason or another. Not necessarily the first thing I would pull off the shelf to play with others (context is important), but a game that comes with a story I would be happy to tell and/or a game I would wish to play myself.
Of those:
-7 are a direct result of this site, first heard about via your reviews
-5 are an indirect result, all Cole Wherle titles (his fame proceeds him) where I hear about them elsewhere but your take confirmed my own internal bias (including the infamous pan of Arcs, which I did not read as such)
-4 are due to SU&SD reviews
-2 are classics that pre-date me reading your reviews
-2 are other (1 just because my kids got it for me and 1 from the Leder universe that I happened to find on sale and I feel like it belongs close to the other Cole related titles :P)
So, I would very much say your opinions hold up for me.
Thanks for all you do.
Cheers,
J
Thanks for the kind words, Jepp!
I kickstarted Guards of Atlantis because of your review. No regrets. What an incredible game. I bring it to every game night and manage to wrangle people into playing a lot of the time, even though it almost always frustrates somebody. I hope you get to play it more.
I spent a bunch of time printing a solution for Stationfall to reduce the information density. Haven’t managed to get it to the table since.
Funny how these things go.
Awesome! GoA is one of those games I’m happy to have recommended.
What Stationfall solution did you print? One you made yourself?
This one: https://boardgamegeek.com/image/8624840/stationfall
It was a lot of time to put together, so I hope it works well.
I tried Geoff Speare’s for a while but it didn’t help mitigate the two big problems, which are the character abilities and the fact that the items they’re carrying are off to the side of the board.
Wow, that looks great!