New Year, Old Year: 2023 Revisited
Day Five! War By Other Means!
One of these things is not like the other. Land and Freedom! Purportedly, this list was about games that are about war by other means. Except Land and Freedom is about an actual war, fought with actual bullets and actual airplanes and actual volunteer brigades. I don’t regret a thing — apart from not giving it the number one slot. Because this was almost certainly the game of the year, the one that has lasted the longest in my imagination, and the one that continues to operate as a critical benchmark against which I measure certain other games. So: Oops.
Everything else seems more or less correct. Sure, the specifics of placement might differ. But every title here is worthwhile. I’ve been replaying Witchcraft! lately thanks to its digital release, which has proven an easy way to experience the game. (Too easy? Maybe. But that’s a different topic.) It’s the most fantastical title here, and it’s funny to recall that its origin title deals with the same broad conflict as Land and Freedom, but it still winds up saying something true about communities and suspicion.
Doubt Is Our Product has a feral rawness, an uncompromising disdain for those who profit from suffering that’s every bit as relevant today as it was during the fight against Big Tobacco. Right next to it we have Endurance, Amabel Holland’s second inclusion for the day, which argues against historical inevitability with its sheer difficulty. It’s rare that I’ll get to see the same designer twice in more than a handful of years; that Holland is included twice in a day speaks to her capacity for design. I’m relieved to see that I included them here.
The others are similarly worthwhile, even if, again, I would retouch their rankings. The Battle of Versailles might be the most “frivolous” inclusion, although that’s a loaded way to put it. Certainly it’s the smallest and most intimate, conflict-wise. The one with the lightest real-world ramifications. It’s the very opposite of Votes for Women, with its question of enfranchisement for half a nation. But that speaks, I think, to the way historical games are expanding their scope, both growing outward to compass conflicts in new ways, but inward as well. I hope we see both trends continue.
Anyway, that’s it! Another year come and gone. I was surprised by how strong 2023 had been. What are your thoughts? What held up from back then? What has fallen out of favor? Let me know down in the comments.
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Posted on August 24, 2026, in Board Game, Retrospective and tagged Best Week!, Board Games, Retrospective. Bookmark the permalink. 12 Comments.

I love when you revisits your thoughts like that. And I hope I’ll be able to try Pilgrim one day. Seems like a banger.
Thanks, François-Xavier! I also hope you get to try Pilgrim.
I’ve tried Spots with three different groups and all of them found it too punishing and too long. It’s just so charming looking though!
2023 was a solid year. I think The British Way was the biggest stand-out for me, in how it was able to say so much using the stripped-down COIN system. I have the expansion on pre-order and look forward to giving it a go.
I went far out of my way to obtain a copy of Pilgrim on your recommendation and I have to say you are spot on and it was well worth the effort. It’s one of the best Euro style games that I have played in a very long time.
Whoa, that’s great! Honestly, everyone I’ve introduced Pilgrim to has reported having a wonderful time with it. I really don’t understand how it’s been treated post-Spielworxx.
So, I’m not an avid record keeper of my game purchases, so can’t narrow the influx of games to a specific year, but in the spirit of this piece (looking back at Dan’s hot takes from a distance and asking whether they hold up), I have just over my shoulder a “pride of place” game shelf featuring 20 games amassed over an assorted number of years.
These are essentially the top 20 games most special to me for one reason or another. Not necessarily the first thing I would pull off the shelf to play with others (context is important), but a game that comes with a story I would be happy to tell and/or a game I would wish to play myself.
Of those:
-7 are a direct result of this site, first heard about via your reviews
-5 are an indirect result, all Cole Wherle titles (his fame proceeds him) where I hear about them elsewhere but your take confirmed my own internal bias (including the infamous pan of Arcs, which I did not read as such)
-4 are due to SU&SD reviews
-2 are classics that pre-date me reading your reviews
-2 are other (1 just because my kids got it for me and 1 from the Leder universe that I happened to find on sale and I feel like it belongs close to the other Cole related titles :P)
So, I would very much say your opinions hold up for me.
Thanks for all you do.
Cheers,
J
Thanks for the kind words, Jepp!
I kickstarted Guards of Atlantis because of your review. No regrets. What an incredible game. I bring it to every game night and manage to wrangle people into playing a lot of the time, even though it almost always frustrates somebody. I hope you get to play it more.
I spent a bunch of time printing a solution for Stationfall to reduce the information density. Haven’t managed to get it to the table since.
Funny how these things go.
Awesome! GoA is one of those games I’m happy to have recommended.
What Stationfall solution did you print? One you made yourself?
This one: https://boardgamegeek.com/image/8624840/stationfall
It was a lot of time to put together, so I hope it works well.
I tried Geoff Speare’s for a while but it didn’t help mitigate the two big problems, which are the character abilities and the fact that the items they’re carrying are off to the side of the board.
Wow, that looks great!