All Flesh Is Grass
One of my favorite games ever designed is getting a new edition. Apart from some component upgrades and better availability, nothing has changed. Which is precisely what this title needed.
So come on in. The tea’s hot and the fire is crackling. HA HA. You just scalded your tongue. That means I’m the winner. It also means today’s game is Schadenfreude, the most joyously nasty trick-taker out there.
I’m convinced that Schadenfreude is the best “pure” trick-taker ever crafted. Designed by the mysterious ctr, historically this one has been hard to nab. Not so any longer, because the new edition is coming via Office Dog, the same studio that brought us the Lord of the Rings trick-takers, Fellowship and Two Towers, both of which are lovely.
As I noted in my original review, Schadenfreude unfurls like a joke that keeps on giving. It’s comparatively bare of ornamentation, nothing like some of my personal favorites of the genre. The tricks are must-follow. The triumphs are nonexistent. There are two special cards, a zero and a ten that can match with any suit, but I suspect they’re mostly there to round out the card count.
The gimmick, such as it is, is that the player in second place wins the trick. At the level of sheer utility, this does a lot for the usual reliability of high-value cards. You’re holding a nine? Too bad. You’ll never get it into your scoring pile. At best, it’s a way to push an eight into somebody else’s score pile. Unless somebody is holding that wild ten, anyway. Then the nine might be your undoing. But now I’m getting ahead of myself.
Schadenfreude’s shenanigans extend to the entire scoring rubric. Whenever you win a trick, you claim the winning card plus anything played off-suit. These cards then sit in your score pile, where they’re worth points at the end of the hand. Unless you later win a duplicate. Then any duplicated cards obliterate one another like those two guys in Time Cop.
Avoid duplicates, check. Easy, right?
Except you don’t necessarily want to score, at least not too much or too often. The game only ends once somebody breaks past forty points. But this isn’t a threshold for victory. Oh no. It’s a threshold for losing like a chump. Anybody over forty is ineligible to win. Whoever’s sitting at the highest score after that game-concluding bust becomes the winner in their place. Provided not everybody busted on the same round. Which, yes, can absolutely happen. It’s never not hilarious.
Between this rubric and the game’s restraint — only four suits, no special powers or rules exceptions — Schadenfreude provides tremendous range to strategize. It’s the sort of game where every play might force-feed a poison pill to a rival. Maybe even three poison pills at once. Early on, it’s common for somebody to gobble up as many cards as possible, only to realize their comfortable lead puts them in very real danger of busting. Suddenly their play grows conservative. Only now everybody else wants them to choke on as many cards as possible.
Above all else, it’s funny. Lots of trick-takers are funny, but I don’t think any one of them has made me laugh as hard as this one. Some have called the game “themeless,” except it’s a perfect expression of an emotive theme rather than a physical setting. Schadenfreude is about schadenfreude, about the joy that comes from watching somebody topple from their high horse. Which is probably why the cover art is now a knight taking a head-dive from his noble steed. I hope he dents his helmet and spends the whole evening scrubbing grass stains from his coat. Git.
Ahem. Anyway, this is more of an announcement than a proper review, and for that I’m sorry. But Schadenfreude is a wonderful little artifact, the rare sort of game that’s not only a joy to play but also to explain. I’ve yet to see it flub at the table.
A complimentary copy of the new version of Schadenfreude was provided by the publisher. Which was very kind of them, considering I’d bought the damn thing three times previously, twice at great expense because it was impossible to actually find anywhere reasonable.
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Posted on August 19, 2026, in Board Game and tagged Board Games, Office Dog, Schadenfreude. Bookmark the permalink. 2 Comments.



Before reading the mouseover text, I thought the title was from Brahms’ Requiem. Regardless, super excited this will be receiving a more accessible release!
Nah, I’m not cultured enough for Brahms. 😉