Between Space Cadets: Dice Duel, The Dragon & Flagon, and this year’s The Expanse — which even made the book series’ stupid James Holden a little more appealing — you’d think I would have learned to trust Geoff Engelstein. And yet The Fog of War sat on my shelf for months before I finally got around to figuring out how to play the dang thing.
Part of this is the game’s fault. To put matters bluntly, its rulebook is about as coherent as roadkill outside Las Vegas in late July. Worse, in between learning a handful of legitimately complex games this year, I bounced off The Fog of War’s puzzling array of new concepts, out-of-place rulings, and ponderous layout on more than one occasion.
Okay, enough harping about the manual, because here’s the thing. Now that I’ve learned The Fog of War, I’m smitten. This one of the smartest, most devious, and absolutely gut-wrenching game systems I’ve ever had the pleasure to interact with.