Today we’re in for a special treat! Guest contributor Joshua Buergel, designer of The Fox in the Forest and Hocus, is here to talk about a difficult design topic — the limitations and possibilities of storytelling in board games. It’s something that’s been on my own mind for a while, so I’m eager to hear his take.
Joshua, you have the conn.
Whether it’s a free-for-all like Hearts or Oh Hell, or a team setup like Euchre or Bridge, trick-taking games are family classics for quite a few people, including many who wouldn’t consider themselves “board” or “card” players. Yet it’s a genre I never found myself engaged by. No reason, really. It just wasn’t something my family did, and therefore it wasn’t something that I did.
Joshua Buergel’s The Fox in the Forest has changed that, at least in the short-term. Let me show you why.