There’s a phrase we use in English, one meant to strike upon its hearer the importance of a topic or the need to keep an atrocity close at heart for fear of its repetition. You’ve heard it before, cast in somber and memorializing tones: “Lest we forget.” The irony, of course, is that we’re a fastidiously forgetful species. We forget things all the time. As a defense mechanism, forgetfulness is unrivaled. In the rare occasion that we don’t forget, we do our damnedest to afflict ourselves with collective amnesia. Lest we recall.
John Clowdus’s history trilogy plays like variations on a theme. Its three titles, Neolithic, Bronze Age, and The Middle Ages, are mechanically similar. They’re all about excavating cards from a deck and then using those cards to build toward a brighter future.
They also express something deeper: cultural memory, in all its complexity and simplicity.
John Clowdus is best known for his small designs. And, naturally, in today’s episode of the Space-Biff! Space-Cast!, he’s willing to talk to Dan Thurot about small games old and new, including which of his titles he prefers to Omen: A Reign of War. But now Clowdus is also a bona fide big-box game designer thanks to Mezo. Listen in as he spills the beans about the challenges and advantages of designing a game that can’t fit into your pocket.
Size matters. In board games too. The appeal of Small Box Games isn’t just that John Clowdus makes small things, it’s that he makes things you can carry around without much trouble, that can fit ten to a shelf where a single regular-sized game might sit, that provide some of the best ounce-for-ounce gameplay out there.
Take Neolithic, for example. Crammed into a box the size of a deck of playing cards, this is the sort of thing that would be easy to overlook on a game store shelf. But to discount it for its size would be doing it a disservice, because this is one of the cleverest little games I’ve played in a long while.