Today on the Space-Biff! Space-Cast!, Dan is joined by physicist, inventor, and game designer Janice Turner to discuss Assembly and Sensor Ghosts, the constraints and possibilities of smaller formats, and designing with a mind toward disability and accessibility.
My second-favorite thing about Janice and Stu Turner’s Assembly is that the killer AI is probably right. After a micrometeorite storm introduces a deadly virus to the game’s ship assembly platform, the AI does exactly what every responsible citizen should do when they suspect they’ve been contaminated — it washes its hands. Sure, that involves flushing the station’s oxygen and quarantining the two survivors so they can’t reach Earth, but… when we lose the game, isn’t humanity winning?
Food for thought. At least it made me feel better when I lost over and over again. As for my favorite thing about Assembly, let’s take a closer look.