Blog Archives

Two Minds About One Deck Dungeon

One of them can apparently fly. I didn't notice that in-game.

Today on Two Minds About…, Dan Thurot and Brock Poulsen are here to dissect the claim that One Deck Dungeon only contains one deck. Because it totally doesn’t.

Dan: You heard the invisible man. So what’s your take, Brock? One deck or not?

Brock: Is this one of those Zen kōans? Are we going to have some kind of pseudo-intellectual discussion, like when those people argued about whether you can shuffle a single card?

Dan: Well, can’t you? (faint whiffling noise) Never mind, let’s move on.

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Uno Was Drunk, Fluxx Looked Great

The theme feels a bit painted on.

The other day someone asked how I’d describe Red7, from designers Chris Cieslik and Carl Chudyk. That’s an easy one: imagine Uno and Fluxx got plastered and had a one night stand, and their illegitimate love child grew up surprisingly well-adjusted and clever, but never forgot its roots even as it transcended them.

That’s Red7. Yes, I’m basically a genius at similes.

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Get Ready to Make an Impulse Purchase

I thought it was a game about a dance club.

“Impulse” doesn’t feel like a very good title for Impulse, the newest game by Carl Chudyk, whose previous games I didn’t play but probably will now that I’ve played Impulse. While I realize they’re going for the “driving force” definition, especially since the game’s impulse track is what enables all of your potential actions, “Impulse” makes it sound like a game about making snap decisions. And that couldn’t be further from the truth.

“So if you’re such a title genius,” you’re probably thinking, “what’s your title?” Well, yeah, I’ve got one. It’s perfect.

Space Deliberation.


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