Mini-Review: Pixel Tactics
So far in our look at the Minigame Library from Level 99 Games, we’ve seen the “surprisingly cerebral” Master Plan, the interesting but ultimately failed experimental team game Blades of Legend, and the not-quite-a-game-but-it’s-good-so-who-cares Infinity Dungeon. Between the inclusion of the first and last of those, I already regard the price of admission into this Library as a pretty good deal.
Well, buckle up! Because today we’re looking at two-person dueling game Pixel Tactics, which placed alongside even the games I’ve liked from this set, is a (mini) giant among men.
Ninja Burger vs. Board Game Humor
There’s this card game from Steve Jackson Games called Ninja Burger. It’s supposed to be hilarious. I really don’t see it.
This is more a problem with humor in board games than just with this game itself — it’s hard to make a funny board game, especially one that will be funny even after you’ve become familiar with its mechanics and pieces. More on that below.
Alone Time: Not Jackson’s Hobbit
Although it’s highlighted some pretty exciting adventure games, today Alone Time is going to outdo itself — and not only by talking about itself in the third person; rather, by introducing you to The Lord of the Rings: The Card Game from Fantasy Flight Games! More than being merely a great two-player game (and theoretically more, though more than two makes it as boggy as the Dead Marshes in late April — pardon me, Thrimidge by Shire reckoning), TLotR:TCG is also an absolutely fantastic solo game. What’s more, it’s so expansive that it blurs the line between game and hobby.
Mini-Review: Infinity Dungeon
As part of a continuing endeavor to review all the games in the Minigame Library from Level 99 Games (note to self: do not include the word “game” in any future game companies), I sat down with a group of friends last night to figure out just what on earth Infinity Dungeon is all about. What follows is a true account of our passage through the three stages of Infinity Dungeon grief. Brace yourself.
Three Zettabytes for Infiltration
There are all sorts of clever games coming out right about now. Some blend previously-disparate mechanics, others just refine them till they crackle. But today, I want to talk about something different, a game that has exactly three things going for it: a razor-sharp theme, a simple but effective risk-vs-reward system, and the potential for awful hilarious wonderful villainy. This is Infiltration, and although it isn’t pushing any envelopes or redefining its genre, it’s one of the best times I’ve had with a board game this year. It’s also affordable and easy to get your hands on to boot.
Mini-Review: Blades of Legend
The game has gone from tense to intense; the cards are down, our eyes are fixed, and the pool of red plastic gems is long run dry. I have inadvertently assisted the enemy Master by slipping energy to her Wielders for much of the match before it became clear their allegiance does not sit with me. Only thanks to the deviousness of one of my own Wielders, a sharp young man of great potential whose easy smile belies devious inner workings, do we retrain even the barest thread of a chance. It’s Geoff’s turn now, and as he studies the lay of the land, the one path to victory is as clear as—
“How do we win this again?” he asks. Everyone looks up, and from the glazed look in their eyes I can see they’ve been wondering the same thing for the last half hour. Welcome to Blades of Legend.
City of Abundant Mechanics
Action Point Allowance System
Area Control / Area Influence
Auction / Bidding
Deck / Pool Building
Dice Rolling
Grid Movement
Hand Management
Tile Placement
Variable Player Powers
Worker Placement
So reads BoardGameGeek’s list of mechanics for City of Remnants, the most recent offering from Plaid Hat Games. It’s no secret that I’m Fanboy Prime when it comes to their debut title, the simple-but-deep Summoner Wars, but City of Remnants is a different creature altogether. The question is, does this wide collection of tools slot together into a coherent and graceful clockwork whole, or is it something more Frankensteinian? I’d like to say I have a concrete answer, but with so much going on, perhaps this is one game that defies ratings as much as it defies genre.
Let’s Talk about Bioshock Infinite
My first thought upon finishing Bioshock Infinite was, “Well, that was quite the thing.” Then I went to bed and stewed on it for a while. After a few days of pondering, I think I’m finally ready to put down exactly what I liked — and what I didn’t like — about the experience. This stream of consciousness rambling isn’t a review; at least not precisely, though anyone bothering to read it will get a pretty comprehensive grasp of my opinion of the game. Naturally, there will be some light spoilers, about on par with the stuff the advertising has already been giving away for months.
Mini-Review: Master Plan
Since our attempt to review the Minigame Library from Level 99 Games failed thanks to our complete inability to manage our expectations, I’ve decided there’s just nothing for it but to review each of the six (mini) games in a more traditional manner. First up is Master Plan, the only game where you’ll get to take part in an obstacle course game show for supervillains. The prize: one million one billion dollars (that’s the game’s joke, not mine).
If the concept sounds lame, it’s because it is. If it doesn’t, then I’m afraid it is you who are lame, sir. Thankfully, Master Plan itself is a surprisingly good time.
Summoner Wars Mega: The Index
A little over a month ago, my wife Somerset and I completed a tournament series of matches, deckbuild discussions, post-game commentaries, and extensive (maybe too extensive) after-action reports on our favorite board game, Summoner Wars. And just tonight, I realized that I completely forgot to index this massive undertaking. You know, for posterity and/or OCD fulfillment.
Well, I aim to set it right… aaaaand… done. Complete list of Summoner Wars Mega matches below.









