Rome Didn’t Dominate You in a Day

For one hundred space pennies, name that ancient city! No, really, I have no clue where it is.

What do Julius Caesar, Hannibal Barca, Hammurabi, Cleopatra, and Pericles all have in common? If you guessed “they were contemporaries,” um, no, that’s really very incorrect. Caesar and Cleopatra knew each other (double meaning!), but other than that, these people had about as much chance of rubbing shoulders at the corner pita shop as Ronald Reagan and Charlemagne.

So Mare Nostrum: Empires, which pits these pivotal ancient statesmen against one another in a sort of fantasy grudge match, isn’t too keen on getting its dates straight. No problem. When you’re a game about bullying trade in the Mediterranean — and when “bullying” means you spend a lot of your time being an honest-to-goodness bully — you can bend history into as many pretzels as you like.

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Ten Minutes to Kablooie

In the "kablooey" vs. "kablooie" debate, I've only come down on the side of the latter thanks to Hamster Huey.

Only a few weeks ago, I offered a review of five-minute game Meteor, arguing that it was one of the easiest games to put on the table for its brevity, simplicity, and real-time goodness.

Well, that review was apparently a thrown gauntlet, because I’ve been challenged to take a look at FUSE, another real-time game — ten minutes long this time — which I will never again type in all caps.

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Magnates, How Do They Work?

When Somerset is crushing everyone so badly that their final scores cannot even sum together to equal hers, feel free to add the "effing" to the front of that title.

There’s nothing quite so good that’s quite as bad for you as fast food. Food Chain Magnate gets this. Want to sell crummy burgers at $9 a pop, plus some watery lemonade for $15 a glass? Just call them deluxe and you’re set. Slap up a billboard, talk about how cheesy your pizza is on the radio, and they will come. Heaven help them, they will come. Tomorrow, they’ll be slobbering for more.

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The Other House on the Hill

I would say that it looks like the house from Betrayal at House on the Hill, but every old house on every old hill looks sort of the same.

Things aren’t all right in Hunt: The Unknown Quarry. On a hill (not in a quarry), an old house sits, haunted to the rafters, scratching in the basement, the flapping of wings in the aviary—

And right there, that’s your problem, sir. If you want to build a big house on a hill without attracting your garden-variety haunting, you shouldn’t be installing things like aviaries. Big cages, spooky black-feathered birds — they’re all fun and games until a monster takes up residence and a pack of bounty hunters come calling.

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The Space-Biff! Space-Cast! Episode #1: Paranoid Cuneiform

Ahem. Leaders cannot be placed on river spaces. Podcast failed.

In the inaugural episode of the Space-Biff! Space-Cast!, what do Homeland: The Game and Reiner Knizia’s classic Tigris & Euphrates have in common? Listen as Dan Thurot, Rob Cramer, and special guest Mark Henderson attempt to stretch these games like taffy in order to find out. Special thanks to Michael Barnes for changing the conversation about theme and setting.

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You’ve Got to Run, Run, Run

The box art is some of my favorite. So perfectly understated.

Escape from the Aliens in Outer Space isn’t a new game, and in some ways it shows. It isn’t as slick as the third edition of Fury of Dracula, for instance, last year’s reimagining of 2005’s reimagining of the 1987 classic. In that case, Fantasy Flight had the experience of multiple decades to draw on, resulting in one of the best sneak-around games ever made. And it certainly isn’t as agile as Specter Ops, which portrays tiptoeing past corporate security guards as not only a question of positioning but also one of velocity.

And yet, the ultimate edition of Escape from the Aliens in Outer Space is still a beast worthy of consideration — though perhaps only after being tamed with a healthy heaping of house rules.

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Five Minutes to Impact

Yes, I realize this is one of the worst headers I've ever done. Sort of the publisher's fault for not putting out a box image that was bigger than 200 pixels wide, isn't it?

Much like Space Alert, XCOM, Space Cadets (whether the original or the head-to-head Dice Duel), or the deck-assembling portion of Millennium Blades, Meteor is a real-time game, meaning you’ve got a limited span of time to complete whatever objective has been set before you. With only a scant handful of minutes on the clock, tasks like navigating around an asteroid field, counting off how many turns until that stealth fighter drifts into range of your cannons, cobbling together a tournament deck, or calculating the odds of a squad of soldiers beating back an alien invasion — all simple assignments on their own, given enough time to actually evaluate your options — the stress ratchets up to, dare I say it, meteoric heights.

And yet, though I’ve played many real-time games, I’ve never seen anyone react with quite the same level of incredulity as when I start explaining Meteor.

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52nd State

Only one thing is clear: in the future we will wear leather. So much leather.

The pedigree of the new 51st State: Master Set is a little odd, what with it being a dirtied-down version of Imperial Settlers, which was itself a prettied-up version of the original 51st State. Out with the brain-slamming hieroglyphics, out with the gamiest rules, and in with what just might be the cleanest presentation of post-apocalyptic living out there. Like many other fans of 51st State, I was skeptical that this new edition would be able to hold an acetylene candle to the original. So what’s the verdict?

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Oldlithic

This guy's thumbs seem backwards to me.

Size matters. In board games too. The appeal of Small Box Games isn’t just that John Clowdus makes small things, it’s that he makes things you can carry around without much trouble, that can fit ten to a shelf where a single regular-sized game might sit, that provide some of the best ounce-for-ounce gameplay out there.

Take Neolithic, for example. Crammed into a box the size of a deck of playing cards, this is the sort of thing that would be easy to overlook on a game store shelf. But to discount it for its size would be doing it a disservice, because this is one of the cleverest little games I’ve played in a long while.

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Dots & Boxes: The Next Generation

I'm losing by winning at this game!

Dots & Boxes is one of those games that doesn’t seem like it bears any improvement. Largely because it’s hardly a game. It’s a time-waster. It’s a way to pass the seconds when you’re in a long church meeting, or sitting through someone else’s graduation ceremony, or… well, those are my examples. No matter where it appears, Dots & Boxes was always more of a testament to that place’s boringness level than a pinnacle of design.

Sounds like it’s time for an update? Somebody thought so.

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