In the inaugural episode of the Space-Biff! Space-Cast!, what do Homeland: The Game and Reiner Knizia’s classic Tigris & Euphrates have in common? Listen as Dan Thurot, Rob Cramer, and special guest Mark Henderson attempt to stretch these games like taffy in order to find out. Special thanks to Michael Barnes for changing the conversation about theme and setting.
Sometime in the 23rd or 24th century BCE, things weren’t looking great for the Sumerians. Over hundreds of years they’d built multiple city-states along the alluvial plains of the violently unpredictable Tigris and Euphrates rivers, formed a powerful religion with priest-kings and mudbrick temples as their bases of authority, and even had time left over to develop writing somewhere along the way. Then an usurper came along, conquered most of the city-states, took a name that literally translates as, “No guys, really, I’m a totally legitimate king, I promise,” and set up the Akkad Dynasty. It would last for about a century and a half before more usurpers, more invaders, more uprisings continued to transform the face of Mesopotamia.
It makes for gripping history, and it’s exactly what you’ll be doing in Reiner Knizia’s Tigris & Euphrates.