The Interrogation Game

It's not a Matrix game, folks.

Here’s a question for you. Which would you miss more if it ceased to exist: Vlaada Chvátil designing light party-style games or Vlaada Chvátil designing overly complicated games?

If you’re anything like me, there’s no contest between Codenames and Space Alert, though I’d still miss the former if it disappeared from the face of the Earth all the same. If you guessed that would be my answer, you get a point. If not, the guy who asked me the question gets a point.

There you go. I just summed up Chvátil’s latest, That’s a Question!

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Secrets Secrets Are No Fun

Welp. Russia's won.

With its pedigree, you’d think Secrets would stand out as one of the finest creations ever put to cardboard. Bruno Faidutti stands at one end, with hits like Citadels, Mission: Red Planet, and Mascarade in his pocket, while Eric Lang inhabits the other. And if you don’t know who Eric Lang is, might I recommend Blood Rage or Chaos in the Old World? A social deduction by those two seems like a no-brainer.

But as it would turn out, no brains isn’t the right way to go for a social deduction game. At least not unless you’re content making a merely okay one.

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Rumble in the Literal Jungle

If only sports were this interesting.

Zoo Ball isn’t my favorite dexterity game — that honor remains with Catacombs — but when it comes to my favorite fast, easy, and super silly dexterity game with only like three rules? Then, sure, Zoo Ball is the clear frontrunner.

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The Colour Out of Space Alert

The first question I ask myself whenever things get dangerous: "IS THIS A GOOD IDEA?" If the answer is no, I don't do the thing. Like when I too witnessed a giant doorway into an alien's living room. I went home and watched Netflix.

There’s something fishy going on with Mountains of Madness, and I’m not talking about the Innsmouth look. Rather, it’s the sort of game that seems determined to pull in multiple directions at once. On the one hand, it proposes a serious take on H.P. Lovecraft’s most recognizable work, complete with eerie illustrations, a map that promises that unknowable mysteries will be unveiled upon summiting its highest peak, and not even one disproportionately attractive librarian toting a tommy gun.

On the other hand, it’s also a real-time puzzle game that makes you speak with a foreign accent, pet a neighbor’s face, and stand on your chair. Which is to say, it’s got a tonal problem the way Lovecraft had a compare-nonwhites-to-animals problem.

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Twilight Expanse

Not another pick-up-and-deliver game, thank the great god Darwin.

James S. A. Corey’s The Expanse occupies a strange place in my heart. The first novel, Leviathan Wakes, I proclaim as brilliant without reservation, capturing a lot of what science fiction does best — plausible speculation and wonderment tempered by existential smallness — without veering too far in the direction of “hard” and becoming a boring high school chemistry lesson crammed with non-characters. On the other hand, main star Captain James Holden is the galaxy’s biggest dummy, pretty much just allying with whichever charismatic leader he’s most recently spoken with. Then again, space Mormons.

Space Mormons.

At any rate, my enthusiasm for the books — and to a lesser extent the TV show — was enough that the announcement of a board game adaptation aroused my interest. Even better when I learned it would be helmed by Geoff Engelstein, the mind who dreamed up Space Cadets, its hilarious Dice Duel sequel, and the ever-reliable The Dragon & Flagon.

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The Unbearable Smartness of Pericles

"Countrymen! Athenians! Friends! Pants are overrated!"

Not to be too hysterical about it, but the Peloponnesian Wars were sort of a big deal. By the time the clash between Athens and Sparta grew to encompass Sicily and much of the middle and eastern Mediterranean, and certainly once they drew in the Persian Empire, they practically qualified as an antique World War. The outcome would cut short the golden age of Greece and pave the way for those perky Macedonians to solidify into the force that would Hellenize much of the known world.

It was Very Serious Business, is what I’m saying, brimming with intrigue, oration, and big stonkin’ battles on both land and sea. And in order to capture the freewheeling nature of the conflict, Mark Herman’s sandbox wargame Pericles just might be one of the maddest — and most maddening — things I’ve ever Greek-wrestled with.

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Rhino Hero: Civil War

Here he comes to save the day!

You may have heard of Rhino Hero. One part Jenga, one part… well, it largely resembled Jenga, albeit featuring a chunky rhinoceros who had a tendency to make his tower of cards crumple to the table. It was an utter delight, the sort of game that packed a minimum of everything — size, rules, setup — except fun. It had as much of that as its titular hero’s daily caloric intake.

After its well-deserved success, HABA have seen fit to give tubby little Rhino Hero a second outing. It’s bigger, it’s brasher, and yes, it’s better. Though it makes some sacrifices along the way.

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Delivering Doof

Biplane not actually included.

In terms of its table presence and visual sensibilities, Wasteland Express Delivery Service is unimpeachable. Its irradiated plains sprawl with stretches of desert and broken hilltops, cute-as-buttons raider trucks haul their loads wherever the reeking wind listeth, and goodies and baddies alike adorn their outfits, vehicles, and often crotches with tape. So much tape. If one morning every last roll of tape were erased from the surface of the planet, the apocalypse would fall apart. The apocalypse apocalypse.

Wasteland Express Delivery Service has a gritty beauty to it, that much is beyond dispute. But is there a similar grit to its pick-up-and-deliver gig?

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Building Character: First Time GM

It's good because it has a d20 in it.

For some fool reason, Dan has decided to hand over the reins of the Space-Biff! carriage to his pal Brock Poulsen, for a new feature they’re calling Building Character.

Hello all! Many of you (a few of you? My close friends and family?) may know me from the “Two Minds About…” series, where Dan and I argue tend to agree about games, often with a look at the game from a solitaire perspective. Well, this… won’t be that.

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The GenConmen, 2017: Secrets

Yeah, that's apparently my soulmate.

The third day of Gen Con was pretty much just full of secrets. I’d tell you about them, but, well, that sort of undermines the whole “secret” aspect. Further worsening matters, anything provided by publishers for review was probably something I didn’t actually play at the convention — that’s for later, you know — which makes this the least-worthwhile Gen Con report of all time.

So, hey, enjoy the few things I can write about!

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