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Some Theses About Indulgence

This is exactly the sort of box cover that screams, "Get ready for some trick-taking!"

A game about the selling and buying of Renaissance indulgences would be fascinating. You could try to guess which sins would need forgiving that weekend, pay the priest, and waltz right off to your fancy sexy parties. But! If you didn’t anticipate your transgressions properly, Martin Luther would lodge a complaint and Teresa of Ávila would slap you hard across the cheek.

Indulgence, one of the three titles in the opening salvo from Restoration Games, isn’t quite that. It’s a remake of Jerry D’Arcey’s Dragon Master, which was a remake of his own Coup d’Etat, which was a remake of Barbu. That’s a type of history too. Fewer assassinations and peasant revolts, one hopes.

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The Crimes They Are a-Changin’

Needs a comma.

My Grandpa owned the original Stop Thief, the one from way back in 1979 before exclamation marks were considered proper for board games. The ’80s overcompensated by adding the buggers to everything, but for that brief moment in time you could utter that phrase with a gruff flatness. Stop. Thief. No yelling. You’re hardly even speaking aloud at that point. Growling it, maybe.

Sadly, the chunky plastic “police scanner” that revealed the location of the fleeing thieves was hopelessly broken. We mostly just pushed the investigators around and pretended they were blasting each other in broad daylight and on public streets with their magnum revolvers. So, in a way, a big stretch of a way, Restoration Games giving Stop Thief! new life — with a shiny new exclamation mark — feels almost predestined, as though I was never meant to escape its gravitational pull.

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