Blog Archives

Yesteryear: Apocalypse Chaos

Alternate titles: Conflict Event. Fight Occurrence. Punch Game.

Yesteryear is a feature that reaches into the past and plucks the choicest fruits from the cardboard vine. Some are classics, known and loved but cast aside. Others may have come and gone without notice. Either way, they’re the games we keep hanging onto. This time it’s Brock Poulsen’s turn to harvest from his shelves.

2015 was a wild year for board games. The same could probably be said for several of the last ten or twelve years, but none of those years gave us the likes of Pandemic Legacy, Blood Rage, TIME Stories, and Kingdom Death: Monster. It’s no surprise, then, that a little box like Apocalypse Chaos slipped through the cracks.

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Building Character: Mathfinder

header alt-text by Dan. that is all.

For some fool reason, Dan has decided to hand over the reins of the Space-Biff! carriage to his pal Brock Poulsen, for a feature they’re calling Building Character. Last time, Brock introduced us to his inaugural plays of Pathfinder with his son. But today, he’ll… well, Dan doesn’t actually know what Brock will be doing.

I tricked Dan into letting me do another one! For this month’s Building Character, I discuss the dark purposes I hide within my gaming sessions. Dark and mathy.

In addition to organizing a group of grown-ups, I quickly decided I would want to write and run my own adventures for my kids. My son — who as always I’ll call by his character name Myron — was struggling a bit in school with math, and I thought, what better way than a complicated tabletop game to help with that?

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Building Character: First Time GM

It's good because it has a d20 in it.

For some fool reason, Dan has decided to hand over the reins of the Space-Biff! carriage to his pal Brock Poulsen, for a new feature they’re calling Building Character.

Hello all! Many of you (a few of you? My close friends and family?) may know me from the “Two Minds About…” series, where Dan and I argue tend to agree about games, often with a look at the game from a solitaire perspective. Well, this… won’t be that.

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