Space-Cast! #11. Beyond the Cardboard
As promised, today we’re talking about nothing but tech trees — specifically, Dennis Chan’s Beyond the Sun, a game about exploring the far reaches of the galaxy by climbing the branches of the humble technology tree. Along the way, we discuss some of Dennis’s inspirations, favorite tech systems, and whether Dan is bad at traversing outer space.
1:30 — the origins of Dennis Chan’s game design journey
6:08 — what is Beyond the Sun?
10:00 — focusing on the tech tree
18:15 — design based on Eurogame design vs. interest in the subject matter
24:30 — the ideas behind the tech tree
31:55 — development and compression
37:38 — are we bad at the game?
43:22 — least-favorite technologies
48:45 — balance and imbalance
Next time, we’re discussing the difficult issue of slavery in board games, and some possible ways to evaluate and deal sensitivity with the topic.