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Beyond the Technology Tree

That's not the sun.

For decades games have noodled over how to represent technological progress. Tracks? Random cards? Kitsch that doesn’t bear any connection to its stated purpose? Sorry, that last one was a dig at Tapestry. I’ll never pick on it again. Promise.

For Beyond the Sun, Dennis Chan goes with the technology tree. A sturdy favorite. Reliable. Dull, even. Except in this case, Chan has done the unexpected by introducing something new to the idea: a pulse.

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