Blog Archives
Not Your Daddy’s Blackbeard
I no longer think of Volko Ruhnke as a man, but as a machine purpose-built for stamping out novel conflict simulations. COIN, Levy & Campaign, that older one where the terrorists have the efficacy of ’90s movie baddies, and now Hunt for Blackbeard, an unexpected romp that’s as much about setting the record straight as it is about blasting pirates with grapeshot. I now know more about Blackbeard than at any point in my life. Which is to say, I know a lot less, given the man’s outsized legend.
Ole Snaggletooth Nevsky
Board games are fantastic at modeling complex situations. I suspect that just as music is the art of sound, film is the art of directing, and literature is the art of fantasy authors using italics to tell me when their characters are delivering moody internal monologues, board games are the art of reducing models to their most digestible format.
Volko Ruhnke is no stranger to setting cardboard and counters to this purpose. Best known for the COIN Series, which depicts asymmetrical insurgencies, revolutions, and ideological contests throughout history, Ruhnke has now delivered a second system. This one is called Levy & Campaign, its first volume is Nevsky, and it’s an exemplar of how to deploy incentives and constraints to teach us something about history.

