Blog Archives

Flapjacks, Magic Tricks, & Sputtering Torches

Yes, yes, it's nice that you've shown us their form factor. But how much do they WEIGH.

All I play anymore is trick-taking games. Fortunately, it’s an uncommonly smart genre. Today I’m covering three titles that highlight both the format’s breadth and what makes trick-taking one of tabletop’s most enduring pastimes — and one of its meanest.

In other words, these are trick-takers for jerkwads. Compliment intended.

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Journeys in the Dark

Don't stare into the flame, you fool! Your night vision!

All I play anymore is trick-taking games. Now and then, fortunately, one of them catches my fancy.

This month’s example is David Spalinski’s Torchlit. A self-published production, and so far only sold at this past weekend’s Indie Games Night Market alongside titles such as High Tide and Out of Sorts — which I wasn’t able to attend, but by all accounts was a resounding success — this is as close to a hybrid trick-taker as one gets without actually tipping over the line.

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