Blog Archives

Aition Agitation: Babel Rising

Take THAT, posterity of Shem!

God smites some Shinarites.

Marketing people! Listen closely, because I’m going to tell you the secret of how to make me powerless against your advertising schemes! Here’s what you do: take your game—any game, really—and slap a glossy religious theme on top of your broken mechanics, tedious gameplay, and repetitive design, and I will lap it up in hopes that you’ve just created one of the few videogames ever to present an interesting take on religion.

On an unrelated note, Ubisoft and Mondo Production recently released Babel Rising on PC. What did I think of it? Find out, after the jump.

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The Soul of Metro 2033 (Act Two)

Ah, is there any picture/caption combo that popular '90s band Counting Crows *doesn't* have a song for? Answer: only 95% of them.

Ghost Train.

Okay, so Metro 2033’s first act left us good and depressed. The world is broken, and it’s painfully unlikely that humanity’s dreams of rebuilding it will ever be realized. At best, humanity can hope for the relative dignity of extinction. Yay.

And then the second act comes along and plays with what we already know about the bleak Moscow underground. Tonally, it’s a complete one-eighty from Artyom’s early adventures. Not in terms of bleakness—things are still outlandishly grim. It doesn’t inject cheer or hope or anything like that. Instead, it gives its world a shot of religion, and mulls a bit on the state of mankind’s soul.

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