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Liberation Ludology, Part Four: El Salvador

back to the red star. sigh.

At long last, we’re nearing the end. After Uruguay, Peru, and Nicaragua, El Salvador is the fourth and final scenario in Stephen Rangazas’s The Guerrilla Generation. We’ve seen urban resistance movements that neglected to reach the people they were bent on liberating, a cult-of-personality communist party who went to any lengths to maintain their doctrines, and far-right death squads whose activities were so vicious that they became invaders of their own country. Now, in El Salvador, we’re going to see a little bit of everything as the FMLN launches its first offensive against the government in January 1981.

But the story doesn’t begin there. It never does. History is a story, and stories need beginnings. But reality is not a story. There are any number of root causes to this particular insurrection. We might begin with Farabundo Martí, from whom the FMLN drew its name. He was executed by firing squad in 1938 after his uprising of peasants was massacred by the government. Or we could start with that regime’s formation in 1931 through coup d’état and its repressive rule for more than four decades.

This time, however, the most suitable starting point is a priest: Óscar Romero.

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Liberation Ludology, Part Three: Nicaragua

I made the star blue. For FUN REASONS.

The first thing one notices about the third scenario in Stephen Rangazas’s The Guerrilla Generation is that the script has been flipped. Unlike both the Uruguay and Peru scenarios, which presented the COIN Series’s customary red insurgents facing off against government blues, here the entire color scheme has been inverted. Now the insurgent cylinders are the blue ones, while the government’s troops and police are red and pink. The effect is jarring. More than once, I found myself staring at the wrong side of the faction aid, trying in vain to make sense of the information before me. What do you mean the red side needs to deploy sweep-and-clear operations? Wait, the pinkos have air superiority? When has that ever been the case?

This is Nicaragua, baby. One short year after the socialist Sandinistas ended the Somoza family’s four-decade reign, inheriting an indebted and war-wracked country, the U.S.-backed Contras are pouring over the border from Honduras and Costa Rica. What follows is the most harrowing of the multipack’s scenarios thus far.

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Liberation Ludology, Part Two: Peru

This is the article that gets somebody to argue I'm pro Shining Path. Whee.

When last we visited Stephen Rangazas’s The Guerrilla Generation, we looked at a localized urban insurgency in Uruguay, one that failed to bring about a socialist revolution, but eventually, after a period of military rule, saw former revolutionaries elevated to government positions, including the presidency itself.

Today’s scenario casts a wider net, not to mention a more tangled one. When the scenario opens in 1980, Peru has only recently emerged from its own period of ideologically complicated military dictatorship. Riven by debt and poverty, Peru now has a freshly elected civilian government that’s reluctant to give the military too much latitude, while a philosophy professor named Abimael Guzmán has just launched one of the most vicious insurgencies in Latin American history: the Shining Path.

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Liberation Ludology, Part One: Uruguay

I think we should call them I.M.F. Insurgencies in Latin America, just to be even more opinionated.

It’s safe to say that The Guerrilla Generation is the wargame I’ve been looking forward to the most since its announcement on the heels of The British Way. Like that title, this is a multipack by Stephen Rangazas, once again using Volko Ruhnke’s COIN System to examine four different conflicts over the course of the 20th century. This time, our destination is Latin America.

And it all begins with a comparatively small urban insurgency in Uruguay.

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