Blog Archives
Space-Cast! #57. Rebuilding Rebuilding
Every so often, a game system not only gets a second try, but entirely wallops its original incarnation. That’s the case with Quinn Brander’s Rebuilding Chicago, which remakes Rebuilding Seattle with such aplomb that I called it “pretty much perfect.” (I called it that to myself, right now, so I could quote it.) For today’s Space-Cast!, we’re joined by Quinn to discuss how he improved a game that’s still on store shelves, what some folks might prefer about the original, and the little touches that go into making a successful sequel.
Listen here or download here. Timestamps can be found after the jump.
Growing Up Free and Wild
Back when cities regularly burned down, Seattle burned down too. That’s the starting point for Rebuilding Seattle, an optimistic title by Quinn Brander that does exactly what it says on the tin. Like so many modern games chasing mass appeal, it plays like a pastiche of a best hits album: there are polyominoes and a wide-open card drafting market, limited currencies and special powers. On their own, these elements are baggy and ill-defined. In tying them together, however, Brander manages to elevate Rebuilding Seattle to more than the sum of its parts.

