If I’m being entirely honest, my suspicion of Portal: The Uncooperative Cake Acquisition Game had very little to do with Cryptozoic Entertainment’s mostly-bad reputation. Nor did it revolve around my discovery, upon opening the box, that the pieces aren’t all that great, especially the hexagonal room tiles that don’t fit together nearly as well as they ought. Or the lopsided turret. Or the way the bendy-man test subjects are jet-black but for a narrow band of color, making them frustratingly slow to sort unless they’re already standing up.
No, it wasn’t any of those things. It was the license. As in, Valve’s ultra-popular duo of games of the digital persuasion, Portal itself.